importing fbx file with shape key that's less than 0 or greater than one #109124

Closed
opened 2023-06-19 14:34:15 +02:00 by Nathan Meshcapade · 1 comment

System Information
Operating system: windows 11
Graphics card: 3090 founders edition

Blender Version
Broken: I tried this on 3.5.1, 3.3.7 and 3.0.1. They all act the same.
Worked: not sure

Short description of error
If you import a .fbx file with a shape key that's less than 0, then the shape key value is set to 0. If the value is greater than one, then the incoming shape key is 1.

Exact steps for others to reproduce the error
Open the attached .blend file and look at it, it's a cube with a shape key on it. Export it as a .fbx, then import it into a new scene. You'll see that the newly imported .fbx doesn't look like the .blend file. Inspect the shape key min and max in the .blend file, vs the newly imported .fbx, and you'll see that the min value of the .fbx is clamped to 0, even though that's not the case in the .blend file.

Suggested solution in code
I tested this and it works. In this file: bin\Debug\4.0\scripts\addons\io_scene_fbx\import_fbx.py

I put this code right before kb.value = weight

        if weight > 1:
            kb.slider_max = 2 * weight

        if weight < 0:
            kb.slider_min = 2 * weight

I don't know enough about fbx files to know if you can read the min and max of a shape key out of it or not. The solution above is how (I percieve) maya handles this issue.

Thanks!

**System Information** Operating system: windows 11 Graphics card: 3090 founders edition **Blender Version** Broken: I tried this on 3.5.1, 3.3.7 and 3.0.1. They all act the same. Worked: not sure **Short description of error** If you import a .fbx file with a shape key that's less than 0, then the shape key value is set to 0. If the value is greater than one, then the incoming shape key is 1. **Exact steps for others to reproduce the error** Open the attached .blend file and look at it, it's a cube with a shape key on it. Export it as a .fbx, then import it into a new scene. You'll see that the newly imported .fbx doesn't look like the .blend file. Inspect the shape key min and max in the .blend file, vs the newly imported .fbx, and you'll see that the min value of the .fbx is clamped to 0, even though that's not the case in the .blend file. **Suggested solution in code** I tested this and it works. In this file: bin\Debug\4.0\scripts\addons\io_scene_fbx\import_fbx.py I put this code right before `kb.value = weight` ```Py if weight > 1: kb.slider_max = 2 * weight if weight < 0: kb.slider_min = 2 * weight ``` I don't know enough about fbx files to know if you can read the min and max of a shape key out of it or not. The solution above is how (I percieve) maya handles this issue. Thanks!
Nathan Meshcapade added the
Status
Needs Triage
Type
Report
Priority
Normal
labels 2023-06-19 14:34:15 +02:00
Member

Hi, I can confirm. Though this is a bug in add-on's code so I'll create a new report at https://projects.blender.org/blender/blender-addons/issues

Hi, I can confirm. Though this is a bug in add-on's code so I'll create a new report at https://projects.blender.org/blender/blender-addons/issues
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-06-20 05:42:58 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#109124
No description provided.