Tweakmode problem with linked hidden armatures #109152

Closed
opened 2023-06-20 11:32:26 +02:00 by Tal Hershkovich · 1 comment

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94

Blender Version
Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: e1ccd9d4a1d3
Worked: (newest version of Blender that worked as expected)

Short description of error
When loading an asset that hidden, muted or excluded, either directly or from a parent collection, have a strange status within tweak mode. it's not in tweak mode but are partly visible. Also the action that was inside the strip that was in tweak mode, is now the active action outside of tweak mode as well.

I tried to reproduce this issue also with just a basic cube and it didn't happen. It seems to happen only with linked armatures.
This issue happens also when reloading the linked asset from the outliner

Exact steps for others to reproduce the error
Unzip and load the attached file Tweakmode_hidden_asset
You can already see that the nla strip is not green, but partly visible, I don't know what is this status
grafik
press tab twice to go in and out of tweak mode. you can see there is now the active action on top of the nla, which wasn't there before, overriding the whole nla layer stack.
To reproduce this:

  • Remove the active action outside of tweak mode.
  • You can unhide the asset or keep it hidden, doesn"t really matter.
  • Select the strip again and go into tweak mode (this happens both with fullstack and lower stack, so it's not specifically related to the new tweak mode)
  • If the object or collection are not hidden, then hide, mute or exclude them. save the file and reload it.
    you can see again that there is the strange status for tweak mode.

-This can happen also if you just go in the outliner to 'Blender File' and reload the 'SantaHelper_toLink.blend' file

If you write C.object.animation_data.use_tweak_mode in the python console then it says it's turned off.
go out of tweak mode (or whatever status it's now) and you can see that the action is again loaded as an active action.
I think this is because animation_data.action is both for active action and tweak mode, so there is some confusion.

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94 **Blender Version** Broken: version: 3.5.1, branch: blender-v3.5-release, commit date: 2023-04-24 18:11, hash: `e1ccd9d4a1d3` Worked: (newest version of Blender that worked as expected) **Short description of error** When loading an asset that hidden, muted or excluded, either directly or from a parent collection, have a strange status within tweak mode. it's not in tweak mode but are partly visible. Also the action that was inside the strip that was in tweak mode, is now the active action outside of tweak mode as well. I tried to reproduce this issue also with just a basic cube and it didn't happen. It seems to happen only with **linked** armatures. This issue happens also when reloading the linked asset from the outliner **Exact steps for others to reproduce the error** Unzip and load the attached file Tweakmode_hidden_asset You can already see that the nla strip is not green, but partly visible, I don't know what is this status ![grafik](/attachments/a4a4d19c-82c0-4606-9351-f582c7ab26ba) press tab twice to go in and out of tweak mode. you can see there is now the active action on top of the nla, which wasn't there before, overriding the whole nla layer stack. To reproduce this: - Remove the active action outside of tweak mode. - You can unhide the asset or keep it hidden, doesn"t really matter. - Select the strip again and go into tweak mode (this happens both with fullstack and lower stack, so it's not specifically related to the new tweak mode) - If the object or collection are not hidden, then hide, mute or exclude them. save the file and reload it. you can see again that there is the strange status for tweak mode. -This can happen also if you just go in the outliner to 'Blender File' and reload the 'SantaHelper_toLink.blend' file If you write C.object.animation_data.use_tweak_mode in the python console then it says it's turned off. go out of tweak mode (or whatever status it's now) and you can see that the action is again loaded as an active action. I think this is because animation_data.action is both for active action and tweak mode, so there is some confusion.
Tal Hershkovich added the
Type
Report
Status
Needs Triage
Priority
Normal
labels 2023-06-20 11:32:27 +02:00

ok, this seemed to be fixed on Blender 3.6
I need to start doing all the tests on Beta.
I guess case closed...

ok, this seemed to be fixed on Blender 3.6 I need to start doing all the tests on Beta. I guess case closed...
Blender Bot added
Status
Archived
and removed
Status
Needs Triage
labels 2023-06-20 13:02:16 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#109152
No description provided.