Box select fails to select bones at certain zoom levels #109178

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opened 2023-06-20 22:53:20 +02:00 by Daniel Salazar · 3 comments
Member

System Information
Operating system: Linux-5.19.0-43-generic-x86_64-with-glibc2.36 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-20 19:34, hash: 88cc6aa11e0c
Also 3.5 and 3.6

Short description of error
Box select fails when zoomed out

Exact steps for others to reproduce the error

  • Open Select.blend
  • Box select some of the bones in the provided file.
  • It doesn't work for me unless you zoom in first
  • If you display the bone as "Wire" or "BBone" then everything is selecting correctly, otherwise not.

It fails in both pose and edit modes, perspective or orthographic.

**System Information** Operating system: Linux-5.19.0-43-generic-x86_64-with-glibc2.36 64 Bits, X11 UI Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-20 19:34, hash: `88cc6aa11e0c` Also 3.5 and 3.6 **Short description of error** Box select fails when zoomed out **Exact steps for others to reproduce the error** - Open [Select.blend](/attachments/df75e78b-f576-406b-8101-ff7e7e415ff0) - Box select some of the bones in the provided file. - It doesn't work for me unless you zoom in first - If you display the bone as "Wire" or "BBone" then everything is selecting correctly, otherwise not. It fails in both pose and edit modes, perspective or orthographic.
Daniel Salazar added the
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labels 2023-06-20 22:53:20 +02:00
Member

Guess this is related to #80296

or as said in #102485, there is viewport limit for selection?

But lasso select works fine so I'm bit confused here.

Guess this is related to #80296 or as said in #102485, there is viewport limit for selection? But lasso select works fine so I'm bit confused here.
Member

Can confirm. unable to select in either Wireframe or Solid view with or without x-ray.

Also it looks like If you display the bone as "Wire" or "BBone" then it's selectable, otherwise not.

Edit:

When trying to box select everything, the same error as #80296 appears: Too many objects in select buffer, I think we could use intinstead of short as the return value for view3d_opengl_select, and use -1 or INT_MAX to indicate selection fails.

Can confirm. unable to select in either Wireframe or Solid view with or without x-ray. Also it looks like If you display the bone as "Wire" or "BBone" then it's selectable, otherwise not. Edit: When trying to box select everything, the same error as #80296 appears: `Too many objects in select buffer`, I think we _could_ use `int`instead of `short` as the return value for `view3d_opengl_select`, and use `-1` or `INT_MAX` to indicate selection fails.
YimingWu added
Module
Modeling
Status
Confirmed
and removed
Status
Needs Triage
labels 2023-06-21 04:54:22 +02:00

This scenario should now work in recent 4.1 alpha builds (fixed by abf59eb23a)

This scenario should now work in recent 4.1 alpha builds (fixed by abf59eb23ab645d5209adec634d0133110e53987)
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2023-12-02 05:24:08 +01:00
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Reference: blender/blender#109178
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