Box select fails to select bones at certain zoom levels #109178
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Reference: blender/blender#109178
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System Information
Operating system: Linux-5.19.0-43-generic-x86_64-with-glibc2.36 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 530.41.03
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-20 19:34, hash:
88cc6aa11e0c
Also 3.5 and 3.6
Short description of error
Box select fails when zoomed out
Exact steps for others to reproduce the error
It fails in both pose and edit modes, perspective or orthographic.
Guess this is related to #80296
or as said in #102485, there is viewport limit for selection?
But lasso select works fine so I'm bit confused here.
Can confirm. unable to select in either Wireframe or Solid view with or without x-ray.
Also it looks like If you display the bone as "Wire" or "BBone" then it's selectable, otherwise not.
Edit:
When trying to box select everything, the same error as #80296 appears:
Too many objects in select buffer
, I think we could useint
instead ofshort
as the return value forview3d_opengl_select
, and use-1
orINT_MAX
to indicate selection fails.This scenario should now work in recent 4.1 alpha builds (fixed by
abf59eb23a
)