Improve and clarify light units #109404

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opened 2023-06-27 11:57:03 +02:00 by Brecht Van Lommel · 2 comments
  • Fix wrong conversion from power to radiance of area lights #109153
  • Cycles: replace spot light disk sampling with sphere sampling #109329
  • Cycles/EEVEE: change point light to double-sided sphere light #108506
  • Cycles: Change sun lamp to have uniform intensity at high angles #108996
  • USD: improve light units conversion #109795
Normalized To PRMan To Karma Non-Normalized To PRMan To Karma
Point Light W N/A 1/(4pi) Wsr^{-1} N/A 1/4 (?)
Sphere Light W 1/pi 1/pi Wm^{-2}sr^{-1} 1/pi 1/pi
Spot Light W 1/pi 1/pi Wm^{-2}sr^{-1} 1/pi 1/pi
Rectangular Area Light W 1/pi 1/pi Wm^{-2}sr^{-1} 1/pi 1/pi
Disk Area Light W 1/pi 1/pi Wm^{-2}sr^{-1} 1/pi 1/pi
Distant Light W/m^2 (4/pi) * 1/(2*(1-cos(0.53*180/pi/2))) 1/4 (?) Wm^{-2}sr^{-1} TBD TBD
  • There is no point light in PRMan, only lights with some area. In Karma there is a discontinuity between normalized for a point light and a very small sphere light. Unclear how to handle this.
  • The normalized distant light in Renderman strangely uses the default sun angle of 0.53°. The Karma units are unclear to me. The Cycles non-normalized units are probably wrong.

Note this table assumes #109153 and #109795 to be included.

* Fix wrong conversion from power to radiance of area lights #109153 * Cycles: replace spot light disk sampling with sphere sampling #109329 * Cycles/EEVEE: change point light to double-sided sphere light #108506 * Cycles: Change sun lamp to have uniform intensity at high angles #108996 * USD: improve light units conversion #109795 | | Normalized | To PRMan | To Karma | Non-Normalized | To PRMan | To Karma | |---|---|---|---|---|--|--| | Point Light | \(W\) | N/A | \(1/(4pi)\) | \(Wsr^{-1}\) | N/A | \(1/4\) (?) | | Sphere Light | \(W\) | \(1/pi\) | \(1/pi\) | \(Wm^{-2}sr^{-1}\) | \(1/pi\) | \(1/pi\) | | Spot Light | \(W\) | \(1/pi\) | \(1/pi\) | \(Wm^{-2}sr^{-1}\) | \(1/pi\) | \(1/pi\) | | Rectangular Area Light | \(W\) | \(1/pi\) | \(1/pi\) | \(Wm^{-2}sr^{-1}\) | \(1/pi\) | \(1/pi\) | | Disk Area Light | \(W\) | \(1/pi\) | \(1/pi\) | \(Wm^{-2}sr^{-1}\) | \(1/pi\) | \(1/pi\) | | Distant Light | \(W/m^2\) | \((4/pi) * 1/(2*(1-cos(0.53*180/pi/2)))\) | \(1/4\) (?) | \(Wm^{-2}sr^{-1}\) | TBD | TBD | * There is no point light in PRMan, only lights with some area. In Karma there is a discontinuity between normalized for a point light and a very small sphere light. Unclear how to handle this. * The normalized distant light in Renderman strangely [uses the default sun angle of 0.53°](https://www.sidefx.com/forum/topic/73880/?page=1#post-312206). The Karma units are unclear to me. The Cycles non-normalized units are probably wrong. Note this table assumes #109153 and #109795 to be included.
Brecht Van Lommel added the
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label 2023-06-27 11:57:03 +02:00
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Point Light third column should be radiant intensity? It is divide by the solid angle of a sphere so (Wsr^{-1})
016d80ff6f/intern/cycles/scene/light.cpp (L1221)

/* Convert radiant flux to radiance or radiant intensity. */
float eval_fac = (radius > 0) ? invarea * M_1_PI_F : 0.25f * M_1_PI_F;
Point Light third column should be radiant intensity? It is divide by the solid angle of a sphere so \(Wsr^{-1}\) https://projects.blender.org/blender/blender/src/commit/016d80ff6f780b597e6ec5df65ce650aeb6a5a44/intern/cycles/scene/light.cpp#L1221 ``` /* Convert radiant flux to radiance or radiant intensity. */ float eval_fac = (radius > 0) ? invarea * M_1_PI_F : 0.25f * M_1_PI_F; ```
Brecht Van Lommel added the
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label 2023-07-03 14:49:05 +02:00
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@weizhen I updated the table now.

@Sebastian-Herholz from talking last week I understand the USD units might be different than this. The above table was created based on comparing to Renderman which may not be the same as USD. On the other hand, I could not find any light unit conversion in the USD Renderman plug-in:
https://github.com/PixarAnimationStudios/OpenUSD/tree/release/third_party/renderman-24

@weizhen I updated the table now. @Sebastian-Herholz from talking last week I understand the USD units might be different than this. The above table was created based on comparing to Renderman which may not be the same as USD. On the other hand, I could not find any light unit conversion in the USD Renderman plug-in: https://github.com/PixarAnimationStudios/OpenUSD/tree/release/third_party/renderman-24
Brecht Van Lommel added
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labels 2023-07-03 14:51:06 +02:00
Brecht Van Lommel added this to the Render & Cycles project 2023-07-03 14:51:10 +02:00
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label 2023-07-07 18:31:42 +02:00
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Reference: blender/blender#109404
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