Object Properties - Visibility - Viewports/Renders animation does not work #109457
Labels
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender#109457
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Win 10 22H2
Graphics card: AMD Radeon R7 200
Blender Version
Broken: 3.60 Release June 27, 3.38 Release June 20
Worked: never noticed this feature before, so went as far back as 3.38, and not prior, in case I am misunderstanding this feature.
Short description of error
When the animation dots are activated to diamonds for
Object Properties - Visibility - Viewports/Renders
and the checkboxes are checked and unchecked based on keyframes, the visiblity is not influenced
Exact steps for others to reproduce the error
0. Load Default startup file with everything default, viewport shading to rendered, to test Renders property
As you do this you will start to see nothing on the timeline, however, if you click on the object in the outliner the timeline shows diamond keyframes being created, but when you play the timeline, it behaves as if nothing was done to the animate property dot, and the keyframes dissappear again, till you click on the object in the outliner again, and the keyframes reappear.
What I expect based on other animate properties, is the object to appear then disappear in the viewport, and the same for rendering, if the Renders property is animated, and the same for Holdout, if the holdout property is animated.
Behaves as if the animation is not registering. The keyframes are created in the timeline, however, there is no influence, as if these are dummy dots.
Unless I have misunderstood this feature, this is not how other animate properties behave.
From what I have tested:
Here's what I made from your step, I'm not sure I quite understood the problem, since I believe everything here works correctly:
You are right, it works as you are saying.
I was mostly focusing on the outliner, and the Show/Hide "eye" does not change (temporarily hide in viewport).
What it is actually doing is not show/hide, in viewports but it is Disable/Enable "monitor" (globally disable in viewports). Now it makes sense, when I notice the disable/enable restriction toggle instead of the show/hide restriction toggle.
In that case this becomes a paper cut. Specifically, change the words "Show In" to "Enable In", since it is not show/hide property, but disable/enable property that is being changed.
Thankyou.
Ah I see. So it's the confusion between the "monitor icon" and the "eye icon". Indeed the "Enable In" thing is added in newer version of blender to provide better control of geometry evaluation, it might not be as intuitive.
Will close the issue now since you managed to get it to work. But maybe this needs a better explanation on the UI. @pablovazquez may want to take a look