Object Properties - Visibility - Viewports/Renders animation does not work #109457

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opened 2023-06-28 17:39:40 +02:00 by funty · 3 comments

System Information
Operating system: Win 10 22H2
Graphics card: AMD Radeon R7 200

Blender Version
Broken: 3.60 Release June 27, 3.38 Release June 20
Worked: never noticed this feature before, so went as far back as 3.38, and not prior, in case I am misunderstanding this feature.

Short description of error
When the animation dots are activated to diamonds for
Object Properties - Visibility - Viewports/Renders
and the checkboxes are checked and unchecked based on keyframes, the visiblity is not influenced

Exact steps for others to reproduce the error
0. Load Default startup file with everything default, viewport shading to rendered, to test Renders property

  1. Select default cube, (tested with other objects as well, same result)
  2. Enable auto-keying in timeline, go to frame 1
  3. Object Properties - Visibility - Viewports/Renders, click on Animate Property dot for either Viewports or Renders, have not tested it for Holdout yet.
  4. Go to frame 2, uncheck the property
  5. Go to frame 3, check the property
    As you do this you will start to see nothing on the timeline, however, if you click on the object in the outliner the timeline shows diamond keyframes being created, but when you play the timeline, it behaves as if nothing was done to the animate property dot, and the keyframes dissappear again, till you click on the object in the outliner again, and the keyframes reappear.

What I expect based on other animate properties, is the object to appear then disappear in the viewport, and the same for rendering, if the Renders property is animated, and the same for Holdout, if the holdout property is animated.
Behaves as if the animation is not registering. The keyframes are created in the timeline, however, there is no influence, as if these are dummy dots.
Unless I have misunderstood this feature, this is not how other animate properties behave.

**System Information** Operating system: Win 10 22H2 Graphics card: AMD Radeon R7 200 **Blender Version** Broken: 3.60 Release June 27, 3.38 Release June 20 Worked: never noticed this feature before, so went as far back as 3.38, and not prior, in case I am misunderstanding this feature. **Short description of error** When the animation dots are activated to diamonds for Object Properties - Visibility - Viewports/Renders and the checkboxes are checked and unchecked based on keyframes, the visiblity is not influenced **Exact steps for others to reproduce the error** 0. Load Default startup file with everything default, viewport shading to rendered, to test Renders property 1. Select default cube, (tested with other objects as well, same result) 2. Enable auto-keying in timeline, go to frame 1 3. Object Properties - Visibility - Viewports/Renders, click on Animate Property dot for either Viewports or Renders, have not tested it for Holdout yet. 4. Go to frame 2, uncheck the property 5. Go to frame 3, check the property As you do this you will start to see nothing on the timeline, however, if you click on the object in the outliner the timeline shows diamond keyframes being created, but when you play the timeline, it behaves as if nothing was done to the animate property dot, and the keyframes dissappear again, till you click on the object in the outliner again, and the keyframes reappear. What I expect based on other animate properties, is the object to appear then disappear in the viewport, and the same for rendering, if the Renders property is animated, and the same for Holdout, if the holdout property is animated. Behaves as if the animation is not registering. The keyframes are created in the timeline, however, there is no influence, as if these are dummy dots. Unless I have misunderstood this feature, this is not how other animate properties behave.
funty added the
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labels 2023-06-28 17:39:41 +02:00
Member

From what I have tested:

  • Object visibility is properly keyed with given step and it can be seen in the viewport and render to disappear and reappear, so animation seems to be registering fine.
  • When object reappears, keyframe indication in the timeline will not reappear (this is probably due to lack of active object when it's hidden, I believe this is not a bug, just a side effect of hiding an object)

Here's what I made from your step, I'm not sure I quite understood the problem, since I believe everything here works correctly:

From what I have tested: - Object visibility is properly keyed with given step and it can be seen in the viewport and render to disappear and reappear, so animation seems to be registering fine. - When object reappears, keyframe indication in the timeline will not reappear (this is probably due to lack of active object when it's hidden, I believe this is not a bug, just a side effect of hiding an object) Here's what I made from your step, I'm not sure I quite understood the problem, since I believe everything here works correctly:
Author

You are right, it works as you are saying.

I was mostly focusing on the outliner, and the Show/Hide "eye" does not change (temporarily hide in viewport).

What it is actually doing is not show/hide, in viewports but it is Disable/Enable "monitor" (globally disable in viewports). Now it makes sense, when I notice the disable/enable restriction toggle instead of the show/hide restriction toggle.

In that case this becomes a paper cut. Specifically, change the words "Show In" to "Enable In", since it is not show/hide property, but disable/enable property that is being changed.

Thankyou.

You are right, it works as you are saying. I was mostly focusing on the outliner, and the Show/Hide "eye" does not change (temporarily hide in viewport). What it is actually doing is not show/hide, in viewports but it is Disable/Enable "monitor" (globally disable in viewports). Now it makes sense, when I notice the disable/enable restriction toggle instead of the show/hide restriction toggle. In that case this becomes a paper cut. Specifically, change the words "Show In" to "Enable In", since it is not show/hide property, but disable/enable property that is being changed. Thankyou.
Member

Ah I see. So it's the confusion between the "monitor icon" and the "eye icon". Indeed the "Enable In" thing is added in newer version of blender to provide better control of geometry evaluation, it might not be as intuitive.

Will close the issue now since you managed to get it to work. But maybe this needs a better explanation on the UI. @pablovazquez may want to take a look

Ah I see. So it's the confusion between the "monitor icon" and the "eye icon". Indeed the "Enable In" thing is added in newer version of blender to provide better control of geometry evaluation, it might not be as intuitive. Will close the issue now since you managed to get it to work. But maybe this needs a better explanation on the UI. @pablovazquez may want to take a look
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Reference: blender/blender#109457
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