Mirror modifier will modify custom normals along the center where the mirror starts. #109480

Closed
opened 2023-06-29 02:31:34 +02:00 by MVPuccino · 2 comments

System Information
Operating system: ArchLinux (Plasma Wayland)
Graphics card: RX 570 8GB | Mesa 23.1.3-1

Blender Version
Broken: 3.6.0, c7fc78b81e, blender-v3.6-release, 2023-06-27
Worked: Never

The mirror modifier will modify custom normals of vertices found in the center line of the mirror.
This only happens with Merge turned on.
So this especially a pain when trying to use with other modifiers like SubSurf below it.

Steps to reproduce

  1. Auto-Smooth the object. (Suzanne was used in testing, 180° angle was used for comfort.)
  2. Delete one half of the object
  3. Apply mirror.
  4. Enable On Cage, everything should look as expected for now.
  5. Edit any normal in the middle point where the mirror starts (It is recommended to disable On Cage at this point to understand how the custom normals should actually be).
  6. Turn On Cage back on to see that the mirror modifier has modified the custom normal.

Workaround
Apply without Merge enabled, then select all the middle vertices (or just all the vertices for convenience), go to Mesh -> Clean Up -> Merge by Distance.
Although ideally one should be able to keep the mirror modifier on without having to apply it and still have proper custom normals.

**System Information** Operating system: ArchLinux (Plasma Wayland) Graphics card: RX 570 8GB | Mesa 23.1.3-1 **Blender Version** Broken: 3.6.0, c7fc78b81ecb, blender-v3.6-release, 2023-06-27 Worked: Never The mirror modifier will modify custom normals of vertices found in the center line of the mirror. **This only happens with Merge turned on.** So this especially a pain when trying to use with other modifiers like SubSurf below it. **Steps to reproduce** 1. Auto-Smooth the object. (Suzanne was used in testing, 180° angle was used for comfort.) 1. Delete one half of the object 1. Apply mirror. 1. Enable On Cage, everything should look as expected for now. 1. Edit any normal in the middle point where the mirror starts (It is recommended to disable On Cage at this point to understand how the custom normals should actually be). 1. Turn On Cage back on to see that the mirror modifier has modified the custom normal. **Workaround** Apply without Merge enabled, then select all the middle vertices (or just all the vertices for convenience), go to Mesh -> Clean Up -> Merge by Distance. Although ideally one should be able to keep the mirror modifier on without having to apply it and still have proper custom normals.
MVPuccino added the
Type
Report
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Needs Triage
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Normal
labels 2023-06-29 02:31:34 +02:00
Member

Can confirm the issue.

The "messed up" normal does seem to give reproducible result, so it's not a random garbled data.

Can confirm the issue. The "messed up" normal does seem to give reproducible result, so it's not a random garbled data.
YimingWu added
Module
Modeling
Status
Confirmed
and removed
Status
Needs Triage
labels 2023-06-29 05:15:53 +02:00
Member

This has been reported before, see #97653, will close as duplicate.

Please subscribe in #97653 if you want further updates.

This has been reported before, see #97653, will close as duplicate. Please subscribe in #97653 if you want further updates.
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2023-07-03 13:16:26 +02:00
Philipp Oeser added
Status
Duplicate
and removed
Status
Archived
labels 2023-07-03 13:16:37 +02:00
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Reference: blender/blender#109480
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