Mesh Edit Mode: Selected verts don't light up #109542
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Reference: blender/blender#109542
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System Information
Operating system: Windows 10 Home 22H2
Graphics card: Nvidia GeForce gtx 1080
Blender Version
Broken: 3.6.0
Worked: 3.5.1
Short description of error
I have a mesh that was created over a year ago and tweaked since. It has made it through numerous updates.
Now, when I open my file in 3.6 and go into edit mode for that mesh, I can select, move and modify verts/edges/faces but they don't light up or show any indication of being selected.
I can only see my selections if I turn off Shape Key Edit Mode (use_shape_key_edit_mode) in the properties panel.
Also, in edit mode when I turn on Display Face Normals (but not vert or edge) it causes blender 3.6 to crash, but not 3.5.
I tried to replicate this issue by adding a sphere (in 3.5), giving it shape keys, copying over the drivers from the other mesh and turning on use_shape_key_edit_mode, then opening the file in 3.6, but I couldn't replicate it.
I turned all of my plugins off, problem still there.
Exact steps for others to reproduce the error
Open file in 3.6, select wolf object, press tab, select any verts
Hi, this has been reported already, see: #109432
This is due to
rest_position
attribute