Uv folllow active quad its not working #109674

Closed
opened 2023-07-03 23:23:02 +02:00 by Nahuel Belich · 10 comments

System Information
Operating system: Ubuntu 22.04.02 LTS Linux-5.19.0-46-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.105.01

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-07-03 17:37, hash: d0bbae859600
Worked: (newest version of Blender that worked as expected)

Short description of error

image

Exact steps for others to reproduce the error
1 select the cube enter ,edit mode
2 select all (be sure to have one active selected face)
3 "U" Follow active quads>pick any option

**System Information** Operating system: Ubuntu 22.04.02 LTS Linux-5.19.0-46-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 515.105.01 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-07-03 17:37, hash: `d0bbae859600` Worked: (newest version of Blender that worked as expected) **Short description of error** ![image](/attachments/9f97744a-1162-42d9-8c6f-49136c3ad25d) **Exact steps for others to reproduce the error** 1 select the cube enter ,edit mode 2 select all (be sure to have one active selected face) 3 "U" Follow active quads>pick any option
Nahuel Belich added the
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Report
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Needs Triage
Priority
Normal
labels 2023-07-03 23:23:02 +02:00

Confirmed, this seems to have happened sometime between commits bdd189f593 and 4d1593c4ad.

Confirmed, this seems to have happened sometime between commits bdd189f593ac and 4d1593c4ad73.
Jesse Yurkovich added
Module
Modeling
Priority
High
Status
Confirmed
and removed
Priority
Normal
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Needs Triage
labels 2023-07-04 02:50:44 +02:00
Member
Caused by e0e36504950e42507cef8dc95d36bf93d03d636f @Chris_Blackbourn ^

I think this was broken before e0e3650495, and is now showing the correct error message.

"UV Follow Active Quads" requires an "Active Quad" to follow. The initial scene does not have an active quad, hence the error.

1 select the cube enter ,edit mode
(add this step) 1b In the 3D editor, enter face selection mode, and select at least one face
2 select all (be sure to have one active selected face)
3 "U" Follow active quads>pick any option

Unless there's something here I'm missing?

I think this was broken before e0e3650495, and is now showing the correct error message. "UV Follow Active Quads" requires an "Active Quad" to follow. The initial scene does not have an active quad, hence the error. 1 select the cube enter ,edit mode (add this step) 1b In the 3D editor, enter face selection mode, and select at least one face 2 select all (be sure to have one active selected face) 3 "U" Follow active quads>pick any option Unless there's something here I'm missing?

If "UV Sync Selection" is off (the default), you'll receive the error now - before no error was shown. If you turn on "UV Sync Selection" it will work without error but produce weird results - some faces are flattened and/or become overlapped with other faces whereas before it seemed more correct as well.

If "UV Sync Selection" is off (the default), you'll receive the error now - before no error was shown. If you turn on "UV Sync Selection" it will work without error but produce weird results - some faces are flattened and/or become overlapped with other faces whereas before it seemed more correct as well.
Author

i hope this little video shows the problem better

i hope this little video shows the problem better <video src="/attachments/deb2817d-6e7c-4d13-9830-c3ca9fef039b" title="uv error.mp4" controls></video>

Can you post repro steps?

Can you post repro steps?
Author

0- Bug follow active quads.blend

1- Open the file
image

2-pick a face to make it active
image

3-A or L to select all keeping the face active
image

4-U Follow active quads
image
image
image


The same steps in 3.6 (the version i had to test against) works properly
3.6 Result
image

0- [Bug follow active quads.blend](/attachments/423f7764-4322-4e8c-821d-e13419137206) 1- Open the file ![image](/attachments/55af55fc-e84d-4e91-acd1-16c54cece7e2) 2-pick a face to make it active ![image](/attachments/c9506463-250c-474b-8b6e-1f5e732bc6a5) 3-A or L to select all keeping the face active ![image](/attachments/cecb27e3-4434-4219-a261-c9df93c9c828) 4-U Follow active quads ![image](/attachments/f137a253-6a28-4a87-a920-8c6fb6ecfe6a) ![image](/attachments/a2785b66-6124-41cb-8ec5-c85d0b23ee09) ![image](/attachments/4d3bda59-12eb-413a-abef-2b05160fee53) -------------- The same steps in 3.6 (the version i had to test against) works properly 3.6 Result ![image](/attachments/6dc03d74-84f4-421b-8621-04e8dd350034)
Chris Blackbourn added the
Interest
UV Editing
label 2023-07-05 23:55:56 +02:00
Chris Blackbourn self-assigned this 2023-07-06 03:52:55 +02:00

Hi @NahuelBelich , and apologies for the delay.

Thanks for the detailed repro steps. If I'm interpreting correctly, it appears that the desired behavior is different depending on whether the "UV Follow Active Quads" is initiated from the 3D view, or from the UV Editor.

If initiated from the 3D view, then it's the 3D selection which should be applied.
If initiated from the UV editor, then both the 3D selection and the UV selection needs to be applied.

This follows, for example, the way that Unwrap > Cube Projection works differently depending on how it is initiated.

...I'll update the script accordingly, but we'll also need to remember to update the documentation too..

Hi @NahuelBelich , and apologies for the delay. Thanks for the detailed repro steps. If I'm interpreting correctly, it appears that the desired behavior is different depending on whether the "UV Follow Active Quads" is initiated from the 3D view, or from the UV Editor. If initiated from the 3D view, then it's the 3D selection which should be applied. If initiated from the UV editor, then both the 3D selection *and* the UV selection needs to be applied. This follows, for example, the way that `Unwrap > Cube Projection` works differently depending on how it is initiated. ...I'll update the script accordingly, but we'll also need to remember to update the documentation too..
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-07-06 04:39:06 +02:00

OK, I've pushed that change ^^^.

Feel free to re-open (or create a new issue) if there are further problems with the operator.

OK, I've pushed that change ^^^. Feel free to re-open (or create a new issue) if there are further problems with the operator.
Author

just test it, it works as expected, thanks

just test it, it works as expected, thanks
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Reference: blender/blender#109674
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