Experimental Realtime GPU Compositor immediate crash on updating image datablocks in frame change handler #109676
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Reference: blender/blender#109676
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-30 00:04, hash:
e73a9a6a7d7b
Worked: (not applicable (new feature not available in earlier builds of blender to my knowledge))
Short description of error
Immediate crash when updating image datablocks during playback.
Exact steps for others to reproduce the error
The addon is a simplified version of an 8000 line addon. In a nutshell:
in the handlers.py line 34's update on frame change function is called by the bpy.app.handlers.frame_change_post, it:
Don't worry about the rest of the addon, just the functions called from the frame change handler need to be considered.
This is similar to #109168, but this only affects the new real time gpu compositor.
steps to reproduce:
Install attached addon
open blend file with load UI option so that it opens in compositor worskpace with backdrop enabled.
don't turn on experimental compositors yet
press the spacebar to begin playback. Each frame the image node's image datablock will load in the correct EXR for that frame, which will be shown updating in the compositor backdrop during playback.
now enable the experimental compositors in preferences/experimental
In the compositor's n panel/options, try enabling full frame and then start playback (should work fine)
now try enabling 'realtime GPU'
instead of staring playback, move one frame at a time using the arrow keys (this will work fine)
now try playback - - IMMEDIATE ACCESS VIOLATION
Thanks
Julieta
Probably a duplicate of #109168
I'm not sure because that one seems to be mostly resolved apart from them not yet being able to identify the original root cause.
I can confirm the issue and I think it's probably different than #109168. Not sure yet why it is happening.
@OmarEmaraDev, is this something you can look into?
I'm seeing a crash somewhere with a NULL GPUTexture inside the realtime compositor, that seems to be used after the
Result
reference count has dropped to zero. I'm not very familiar with this code and could not quickly see how this works.Will look into it.