Experimental Realtime GPU Compositor immediate crash on updating image datablocks in frame change handler #109676

Closed
opened 2023-07-04 01:43:32 +02:00 by Julieta Riley · 5 comments

System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98

Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-30 00:04, hash: e73a9a6a7d7b
Worked: (not applicable (new feature not available in earlier builds of blender to my knowledge))

Short description of error
Immediate crash when updating image datablocks during playback.

Exact steps for others to reproduce the error

The addon is a simplified version of an 8000 line addon. In a nutshell:

in the handlers.py line 34's update on frame change function is called by the bpy.app.handlers.frame_change_post, it:

  • mutes the render layer and composite node
  • calls scene_helpers.update_rendered_image_paths() to load the new EXR into the datablock used by the image node.
  • after playback the muted nodes are unmuted.

Don't worry about the rest of the addon, just the functions called from the frame change handler need to be considered.

This is similar to #109168, but this only affects the new real time gpu compositor.

steps to reproduce:

  1. Install attached addon

  2. open blend file with load UI option so that it opens in compositor worskpace with backdrop enabled.

  3. don't turn on experimental compositors yet

  4. press the spacebar to begin playback. Each frame the image node's image datablock will load in the correct EXR for that frame, which will be shown updating in the compositor backdrop during playback.

  5. now enable the experimental compositors in preferences/experimental

  6. In the compositor's n panel/options, try enabling full frame and then start playback (should work fine)

  7. now try enabling 'realtime GPU'
    image

  8. instead of staring playback, move one frame at a time using the arrow keys (this will work fine)

  9. now try playback - - IMMEDIATE ACCESS VIOLATION

Thanks
Julieta

**System Information** Operating system: Windows-10-10.0.19044-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98 **Blender Version** Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-06-30 00:04, hash: `e73a9a6a7d7b` Worked: (not applicable (new feature not available in earlier builds of blender to my knowledge)) **Short description of error** Immediate crash when updating image datablocks during playback. **Exact steps for others to reproduce the error** The addon is a simplified version of an 8000 line addon. In a nutshell: in the handlers.py line 34's update on frame change function is called by the bpy.app.handlers.frame_change_post, it: - mutes the render layer and composite node - calls scene_helpers.update_rendered_image_paths() to load the new EXR into the datablock used by the image node. - after playback the muted nodes are unmuted. Don't worry about the rest of the addon, just the functions called from the frame change handler need to be considered. This is similar to https://projects.blender.org/blender/blender/issues/109168, but this only affects the new real time gpu compositor. steps to reproduce: 1. Install attached addon 2. open blend file with load UI option so that it opens in compositor worskpace with backdrop enabled. 3. don't turn on experimental compositors yet 4. press the spacebar to begin playback. Each frame the image node's image datablock will load in the correct EXR for that frame, which will be shown updating in the compositor backdrop during playback. 5. now enable the experimental compositors in preferences/experimental 6. In the compositor's n panel/options, try enabling full frame and then start playback (should work fine) 7. now try enabling 'realtime GPU' ![image](/attachments/cdc10852-cf4d-4f8a-9894-f30d52119ec4) 8. instead of staring playback, move one frame at a time using the arrow keys (this will work fine) 9. now try playback - - IMMEDIATE ACCESS VIOLATION Thanks Julieta
Julieta Riley added the
Type
Report
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Needs Triage
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labels 2023-07-04 01:43:32 +02:00
Member

Probably a duplicate of #109168

Probably a duplicate of #109168
Author

Probably a duplicate of #109168

I'm not sure because that one seems to be mostly resolved apart from them not yet being able to identify the original root cause.

> Probably a duplicate of #109168 I'm not sure because that one seems to be mostly resolved apart from them not yet being able to identify the original root cause.
Brecht Van Lommel added
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VFX & Video
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Confirmed
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Bug
and removed
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labels 2023-07-05 20:53:14 +02:00

I can confirm the issue and I think it's probably different than #109168. Not sure yet why it is happening.

I can confirm the issue and I think it's probably different than #109168. Not sure yet why it is happening.

@OmarEmaraDev, is this something you can look into?

I'm seeing a crash somewhere with a NULL GPUTexture inside the realtime compositor, that seems to be used after the Result reference count has dropped to zero. I'm not very familiar with this code and could not quickly see how this works.

@OmarEmaraDev, is this something you can look into? I'm seeing a crash somewhere with a NULL GPUTexture inside the realtime compositor, that seems to be used after the `Result` reference count has dropped to zero. I'm not very familiar with this code and could not quickly see how this works.
Member

Will look into it.

Will look into it.
Omar Emara self-assigned this 2023-07-18 10:28:41 +02:00
Blender Bot added
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and removed
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labels 2023-07-18 18:16:49 +02:00
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Reference: blender/blender#109676
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