Segmentation fault (core dumped) when opening render folder during rendering #109716

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opened 2023-07-04 22:29:16 +02:00 by RobertGrah · 6 comments

System Information
Operating system: Linux-5.19.0-46-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 525.105.17

Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: c7fc78b81ecb
Worked: (newest version of Blender that worked as expected)

Short description of error
Segmentation fault during rendering. It happens after some frames. Sometimes 5 sometimes 100. Heavy use of OSL shaders.
It might get triggered when using nautilus filebrowser and open the folder which contains the rendered frames during rendering. Just opening the folder seems to trigger the segmentation fault. Crash.txt file is empty.

Exact steps for others to reproduce the error
It happens when rending animation. I tried without GUI in comannd line and got the same error.
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Linux-5.19.0-46-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 525.105.17 **Blender Version** Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: `c7fc78b81ecb` Worked: (newest version of Blender that worked as expected) **Short description of error** Segmentation fault during rendering. It happens after some frames. Sometimes 5 sometimes 100. Heavy use of OSL shaders. It might get triggered when using nautilus filebrowser and open the folder which contains the rendered frames during rendering. Just opening the folder seems to trigger the segmentation fault. Crash.txt file is empty. **Exact steps for others to reproduce the error** It happens when rending animation. I tried without GUI in comannd line and got the same error. [Based on the default startup or an attached .blend file (as simple as possible)]
RobertGrah added the
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Needs Triage
Type
Report
Severity
Normal
labels 2023-07-04 22:29:16 +02:00
Member

It's not very likely that opening nautilus caused the crash, the file system should handle r/w conflict.

From the description you seems to mean that the animation can crash itself after a few frames without intervention from outside? In that case it's likely problem of blender itself.

I rendered 100 frames (in reduced size) and it seems to be stable.

It's not very likely that opening nautilus caused the crash, the file system should handle r/w conflict. From the description you seems to mean that the animation can crash itself after a few frames without intervention from outside? In that case it's likely problem of blender itself. I rendered 100 frames (in reduced size) and it seems to be stable.
Author

Sorry for the late reply and thanks for testing. I just rendered another file and have the same problem.
Running the animation works fine and rendering single frames is also no problem. but when i render the animation blender crashes after a few frames. only the segmentation fault error is shown in the console. nothing else.

Sorry for the late reply and thanks for testing. I just rendered another file and have the same problem. Running the animation works fine and rendering single frames is also no problem. but when i render the animation blender crashes after a few frames. only the segmentation fault error is shown in the console. nothing else.
Author

It seems that the error only appears when I use OSL under Linux.

It seems that the error only appears when I use OSL under Linux.
Member

Could you share a crash log please? Thanks!

Could you share a [crash log](https://docs.blender.org/manual/en/3.6/troubleshooting/crash.html#windows) please? Thanks!
YimingWu added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-08-28 04:16:52 +02:00
Author

Unfortunately the crash log gives me only the Segmentation-Fault info. I tried to build Blender from scratch to get a more detailed error logging, but I failed so far because of missing packages on my system.

Unfortunately the crash log gives me only the Segmentation-Fault info. I tried to build Blender from scratch to get a more detailed error logging, but I failed so far because of missing packages on my system.
Member

Unable to replicate on Windows + NVIDIA (OptiX)

**System Information**
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03
Blender: 3.6/4.0
Unable to replicate on Windows + NVIDIA (OptiX) ``` **System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03 Blender: 3.6/4.0 ```
Pratik Borhade added
Status
Needs Triage
and removed
Status
Needs Information from User
labels 2023-08-31 09:09:17 +02:00
Bart van der Braak added
Type
Bug
and removed
Type
Report
labels 2024-08-14 13:11:13 +02:00
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Reference: blender/blender#109716
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