Resizing the Blender Window causes the interface to disappear #109739

Closed
opened 2023-07-05 13:42:48 +02:00 by Michael Bridges · 13 comments

System Information
Operating system: macOS-13.4.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2

Operating system: macOS-12.6.3-x86_64-i386-64bit 64 Bits
Graphics card: Metal API AMD Radeon Pro 455 1.2

Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: c7fc78b81ecb
Broken: 3.6.1, 4.0.0 (Metal)
Worked: OpenGL

Short description of error
When resizing the Blender window the whole UI goes blank.

Exact steps for others to reproduce the error

  • edit the layout by removing the 3D view
  • resize the Blender window

See resizing-window-interface-disappear.mov.


Original report

No on any one project, and doesn't always happen immediately.

Literally resizing the window nothing else. I do have magnet installed for windows management, that wasn't being used in this instance.

I have a multi monitor setup, 3440x1440, 2560x1440 and the MacBook's internal display active.
Once in this happens the UI has only reappeared once so far and requires Blender to be closed and relaunched.

I had OBS open at the time, I don't have to be recording for the incident to happen.

**System Information** Operating system: macOS-13.4.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2 Operating system: macOS-12.6.3-x86_64-i386-64bit 64 Bits Graphics card: Metal API AMD Radeon Pro 455 1.2 **Blender Version** Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: `c7fc78b81ecb` Broken: 3.6.1, 4.0.0 (Metal) Worked: OpenGL **Short description of error** When resizing the Blender window the whole UI goes blank. <video src="/attachments/d477fe5e-a781-4bbb-8379-c5fe1d4c14e5" controls></video> <video src="/attachments/0b2621a5-2aff-4a23-88bd-46c752e96f89" controls></video> **Exact steps for others to reproduce the error** - edit the layout by removing the 3D view - resize the Blender window See `resizing-window-interface-disappear.mov`. *** **Original report** No on any one project, and doesn't always happen immediately. Literally resizing the window nothing else. I do have magnet installed for windows management, that wasn't being used in this instance. I have a multi monitor setup, 3440x1440, 2560x1440 and the MacBook's internal display active. Once in this happens the UI has only reappeared once so far and requires Blender to be closed and relaunched. I had OBS open at the time, I don't have to be recording for the incident to happen.
Michael Bridges added the
Type
Report
Status
Needs Triage
Priority
Normal
labels 2023-07-05 13:42:49 +02:00
Iliya Katushenock added the
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EEVEE & Viewport
Platform
macOS
Interest
Metal
labels 2023-07-05 16:08:19 +02:00
Member

Hi, thanks for the report. Does this happen with both viewport backends? (OpenGL/Metal)

Hi, thanks for the report. Does this happen with both viewport backends? (OpenGL/Metal)
Pratik Borhade added
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Needs Information from User
and removed
Status
Needs Triage
labels 2023-07-06 05:07:54 +02:00

Thanks for getting back to me, currently the GPU back end is set to Metal.

I shall switch it to OpenGL and will get back to you if it happens again.

Thanks for getting back to me, currently the GPU back end is set to Metal. I shall switch it to OpenGL and will get back to you if it happens again.
Member

Hi, any updates?

Hi, any updates?
Member

poke
Also check whether it persists in 3.6.1/4.0: https://builder.blender.org/download/daily/

poke Also check whether it persists in 3.6.1/4.0: https://builder.blender.org/download/daily/

@PratikPB2123 I have the same bug. I've updated the description.

@PratikPB2123 I have the same bug. I've updated the description.
Member

Thanks @jenkm :)
@Michael-Parkin-White-Apple , can you check?

Thanks @jenkm :) @Michael-Parkin-White-Apple , can you check?

Thanks @PratikPB2123 I can have a look into this.

Thanks @PratikPB2123 I can have a look into this.

I am encountering the same bug. #114192 might also be related?

I am encountering the same bug. #114192 might also be related?

Hi, I had the issue again with 4.0.1 but 4.0.2 I haven't seen it again- I moved back to my Windows machine for some time.
I also don't see GPU Backend as an option any more so cannot switch between them for testing. I presume this is now a commandline toogle or deprecated?

Hi, I had the issue again with 4.0.1 but 4.0.2 I haven't seen it again- I moved back to my Windows machine for some time. I also don't see GPU Backend as an option any more so cannot switch between them for testing. I presume this is now a commandline toogle or deprecated?
Member

I also don't see GPU Backend as an option any more so cannot switch between them for testing

On MacOS, OpenGL backend is removed in 4.0

> I also don't see GPU Backend as an option any more so cannot switch between them for testing On MacOS, OpenGL backend is removed in 4.0

I can test. It still occurs on the latest 4.2 alpha (2024-03-06 23:19, hash: 66187559126b)

I can test. It still occurs on the latest 4.2 alpha (2024-03-06 23:19, hash: `66187559126b`)
Member

This is easy to trigger and important too. So I'll raise the priority for attention.

This is easy to trigger and important too. So I'll raise the priority for attention.
Pratik Borhade added
Priority
High
and removed
Priority
Normal
labels 2024-03-08 04:12:20 +01:00

Has taken a while for me to be able to reproduce this, but the issue occurs because GPU_context_activate and GPU_context_deactivate stop being called on a frame-by-frame basis. The Metal backend had been relying on this phase for fetching the resized backing window buffer information from the context.

Next step is to determine why context activation and deactivation is not happening. Perhaps for a case where there is only a singular GPU Context present.

Has taken a while for me to be able to reproduce this, but the issue occurs because GPU_context_activate and GPU_context_deactivate stop being called on a frame-by-frame basis. The Metal backend had been relying on this phase for fetching the resized backing window buffer information from the context. Next step is to determine why context activation and deactivation is not happening. Perhaps for a case where there is only a singular GPU Context present.
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2024-03-20 08:33:46 +01:00
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Reference: blender/blender#109739
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