No way to make a library override on a collection 'editable' from the outliner or properties #109808
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Reference: blender/blender#109808
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 522.30
Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash:
c7fc78b81ecb
Short description of error
In some cases, you might have a library overridden collection that contains objects that are editable, but the collection itself is not editable. This can happen if a new child collection is added to a source collection that is being linked and overridden by another file, or, if you simply override the content of the collection and not the collection itself. In any case, a collection with a library override that isn't marked as editable is not able to be made editable in any obvious way.
Exact steps for others to reproduce the error
Download attached source.blend and override.blend.
Open override.blend. It is linking and overriding the collection 'Source' from source.blend. The collection's override is not marked as editable (see the greyed-out override symbol next to its name), but the objects inside are.
Try to make the collection itself editable. For example, let's say you want to disable the collection in renders. This property is not editable, which would lead you to try right click the collection in the outliner, and go Library Override > Make > Selected.
This does not work, the collection is still uneditable.
That's because the collection is a 'system override', and therefore not editable by the user until this status is cleared. See https://docs.blender.org/manual/en/3.4/files/linked_libraries/library_overrides.html#non-editable-overrides and https://docs.blender.org/manual/en/3.4/files/linked_libraries/library_overrides.html#make-editable
You can make it editable here
Does this work for you?
Yes this works, but what exactly is a system override? This isn't mentioned in the documentation you linked, and isn't made obvious at all in Blender's UI. I understand that some overrides are non-editable by default, which makes sense to reduce accidental overrides, but the way collections have seemingly different rules for overrides is confusing. Why is it that collections require you to dig through an obscure list that doesn't have a search function, while objects and other data blocks can be toggled much more easily?
System overrides is a term that is not used in the UI, sorry for that, following is the explanation in code
So it is basically just being non-editable by default as mentioned in the documentation.
If I understand correctly, it is not just about collections, it could be scenes as well for example, just stuff up the hierarchy that is unlikely to be edited anyways.
Also: the way you created the override seems this is more or less asking for the collection to not be overriden (therefor not editable by default)?
Lets have a look at this statement:
Regarding the "missing" filtering support, this was removed on purpose in
21b92a5f31
Alright, so some things, collections included, are not editable by default. This makes sense to me. What doesn't make sense is how obtuse the process of making a collection editable is. This is more of a UX complaint now, in combination with how
Library Override > Make > Selected
doesn't make collections editable as you might expect.Yes, but of course there are times where you would change your mind and want it to be editable.
What I mean by this is that when you add a new child collection to a source collection, the child collection appears in the overridden collection in a non-editable state, even if the parent overridden collection is marked as editable. So it doesn't actually touch the parent overridden collection itself, however it doesn't inherit it's editable state. I don't know if that warrants an issue.
this is still not clear to me, if I do this, I get the collection editable, not the contents (this seems expected)
(if you select something different, please provide exact repro steps)
you mean in the source file? (you shouldnt be able to do this in the overridden collection)
if I do this in the source file, the collection appears (as still linked -- this also seems expected?)
Sorry if this needs a bit of handholding on my side, but it seems I need very precise repro steps here to get what you mean
Sorry, I should post some screenshots to show you exactly what I mean.
I'm talking about from the context menu when you right click a collection in the outliner (in view layer mode).
I've realized that this button doesn't specifically make the override editable, but makes a new override if one doesn't exist, and that in turn is what makes the override editable. So this means that there is no way to make a collection editable from the outliner (view layer mode) if it already has an override defined, but non-editable. This is what's frustrating about the UI, it's so unintuitive that you have to change to a different mode in the outliner, manually find the collection, and toggle it editable there.
Yes it appears and is linked, but the collection is not marked as editable.
Let's say I create Collection 2 in the source file, and added Suzanne to it. Then, back in the override file,
You can see that Collection 2 is there but, it's not marked as editable, even though I've marked the parent Source collection as editable. This could be intentional behavior even though I kind of expect it to inherit it's editable status from the parent collection, but, as I keep saying, it's just an annoyance to manually go through a list of all overrides to make it editable.
@mont29 : have you considered making the override icon clickable [to toggle the editable status] in other Outliner views as well (instead of having to do this in the dedicated Overrides view?
Just use the context menu
Make
option again to make a system override editable.Note that this was broken in code for some time, found about it and fixed it this week (
fb8c9a2a42
), so will be in 3.6.1 release.Clicking on the icon could be nice usability-wise, but this is UI/UX team area.
@mont29 Thank you, just tested in the 3.6.1 RC and it works, this issue can be closed now I think. And yeah, the icon thing would be great. There are so many ways to operate on library overrides, from the outliner context menu, properties panel widget, Object toolbar menu, the dedicated Library Overrides mode of the outliner. There's almost an overwhelming amount of ways work with overrides, and I feel like when you first learn about them, you're playing a guessing game of which one is actually the one that does what you want. Anyway this is a good step forward, thank you!
Thanks, closing then :)