Scene statistics not updating depending on geometry node behaviour #109852

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opened 2023-07-08 15:39:40 +02:00 by Arturo Leone · 1 comment

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98

Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: c7fc78b81ecb
Worked: Never.

Short description of error
It seems that the scene statistics (both in the viewport and in the status bar) are not updating to reflect the number of vertices after a deleting operation through geometry nodes.
However it does update if I move to another frame in the timeline.
It may be a design choice to limit the computation needed but I thought useful to report

Exact steps for others to reproduce the error
In the attached blender file go to the modifiers tab and change the LOD value in the geometry nodes setup, you'll see no change in the scene statistics despite the mesh displayed has a different amount of objects. If you move to any other frame it will update accordingly

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98 **Blender Version** Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: `c7fc78b81ecb` Worked: Never. **Short description of error** It seems that the scene statistics (both in the viewport and in the status bar) are not updating to reflect the number of vertices after a deleting operation through geometry nodes. However it does update if I move to another frame in the timeline. It may be a design choice to limit the computation needed but I thought useful to report **Exact steps for others to reproduce the error** In the attached blender file go to the modifiers tab and change the LOD value in the geometry nodes setup, you'll see no change in the scene statistics despite the mesh displayed has a different amount of objects. If you move to any other frame it will update accordingly
Arturo Leone added the
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labels 2023-07-08 15:39:41 +02:00
Iliya Katushenock self-assigned this 2023-07-08 16:20:19 +02:00
Iliya Katushenock added
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Known Issue
and removed
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Report
labels 2023-07-08 17:26:18 +02:00
Iliya Katushenock removed their assignment 2023-07-08 17:26:22 +02:00

After investigating the issue:
The update of the object itself is due to a change in the ID properties of the modifier.
ID properties don't have updates callback and we can't handle this update to tag the 3d viewport to update for changed modifier result.

After investigating the issue: The update of the object itself is due to a change in the ID properties of the modifier. ID properties don't have updates callback and we can't handle this update to tag the 3d viewport to update for changed modifier result.
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Reference: blender/blender#109852
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