Display outline isn't rendered correctly for edit mode on armatures #110080

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opened 2023-07-13 23:30:46 +02:00 by Brad Clark · 8 comments
Member

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: Quadro RTX 3000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.25

Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: c7fc78b81ecb
Worked: 3.5.1

Short description of error
image

An armature in edit mode on the left in 3.5.1, when selected or active there is an selection outline around it in orange, on the right in 3.6 lts, this selection outline isn't drawn anymore, there is a small change but almost impossible to see

image

Exact steps for others to reproduce the error

  1. delete everything, add an armature to the file
  2. tab/change into edit mode and select the bone by clicking directly on the middle of the bone.
  3. see there might be a small color change but no clear selection feedback outline.
**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: Quadro RTX 3000/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.25 **Blender Version** Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: `c7fc78b81ecb` Worked: 3.5.1 **Short description of error** ![image](/attachments/a91cfade-cf25-4ee4-bb2d-3c5f8aa868ab) An armature in edit mode on the left in 3.5.1, when selected or active there is an selection outline around it in orange, on the right in 3.6 lts, this selection outline isn't drawn anymore, there is a small change but almost impossible to see ![image](/attachments/fe98f4ca-b59d-4b8f-9be0-f9778aa721cc) **Exact steps for others to reproduce the error** 1. delete everything, add an armature to the file 2. tab/change into edit mode and select the bone by clicking directly on the middle of the bone. 3. see there might be a small color change but no clear selection feedback outline.
Brad Clark added the
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labels 2023-07-13 23:30:47 +02:00
Brad Clark changed title from Display outline isn't rendered correctly to Display outline isn't rendered correctly for edit mode on armatures 2023-07-13 23:31:05 +02:00
Member

Hi, thanks for the report. Unable to confirm this.
Could it be an add-on or other preference affecting the outline? See if that happens after factory reset: File > Default > Load Factory Settings

Hi, thanks for the report. Unable to confirm this. Could it be an add-on or other preference affecting the outline? See if that happens after factory reset: `File > Default > Load Factory Settings`
Pratik Borhade added
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labels 2023-07-14 05:08:07 +02:00
Author
Member

It is possible, I thought I did check it by running the \Blender 3.6\blender-launcher.exe" --factory-startup.

Now that I am double checking, it does seem to be working correctly . I will keep an eye out and see if I can figure out if it is a bug

It is possible, I thought I did check it by running the \Blender 3.6\blender-launcher.exe" --factory-startup. Now that I am double checking, it does seem to be working correctly . I will keep an eye out and see if I can figure out if it is a bug
Contributor

The only way I was able to reproduce is to set hue/sat/value=0 to the Edge Select color in the 3D Viewport theme space.

It happened to another user(*) that the color of the faces of the meshes in edit mode was blue instead of the default white.

Maybe something related to themes is broken?

The only way I was able to reproduce is to set `hue/sat/value=0` to the `Edge Select color` in the `3D Viewport` theme space. It happened to another user([*](https://blender.chat/channel/general?msg=o7L9Dsyzjnj67QTcm)) that the color of the faces of the meshes in edit mode was blue instead of the default white. Maybe something related to themes is broken?
Author
Member

Oh thanks for that, let me try setting my theme to default and see if that was it

Oh thanks for that, let me try setting my theme to default and see if that was it
Author
Member

That was it!! Something when I updated and it pulled preferences from 3.5.1 to 3.6 was causing the problem. I reset my theme to Blender Dark and it is drawing correctly.

That was it!! Something when I updated and it pulled preferences from 3.5.1 to 3.6 was causing the problem. I reset my theme to Blender Dark and it is drawing correctly.
Member

Guess this is still a bug? I've not found the use of colorEdgeSelect in armature shaders.

Guess this is still a bug? I've not found the use of `colorEdgeSelect` in armature shaders.
Contributor

It's intentional I think, the head/tail selection highlight uses the same color as the Vertex Select color.

I have not checked well what could have been, could it be that the values ​​are saved in binary, and a new color config was added/removed and some values ​​were shifted?

It's intentional I think, the head/tail selection highlight uses the same color as the `Vertex Select color`. I have not checked well what could have been, could it be that the values ​​are saved in binary, and a new color config was added/removed and some values ​​were shifted?
Member

Actually, armature uses the edge select theme color to represent selected/active bone, see: https://projects.blender.org/blender/blender/src/branch/main/source/blender/draw/intern/draw_common.c#L108

some values were shifted?

yes, this is true. They are shifted based on the offset value.

Not a bug, closing.

Actually, armature uses the `edge select` theme color to represent selected/active bone, see: https://projects.blender.org/blender/blender/src/branch/main/source/blender/draw/intern/draw_common.c#L108 > some values were shifted? yes, this is true. They are shifted based on the offset value. Not a bug, closing.
Blender Bot added
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labels 2023-07-18 08:19:57 +02:00
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Reference: blender/blender#110080
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