user_remap
fails silently when object is in edit mode #110232
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Reference: blender/blender#110232
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Blender 3.6
Way to reproduce:
Results - mesh wasn't replaced and no errors occured. Expected - to either mesh to change or get some warning/error.
The mesh will not replace in edit mode, it will only do in object mode, but I do agree there needs to be a warning message of some kind, otherwise it can be confusing.
in
foreach_libblock_remap_callback()
:It does have a debug message print tho, but it's only enabled when compiler flag
DEBUG_PRINT
is defined. I guess we can improve it by printing it in the python console when called from bpy API? cc @Jeroen-Bakkeruser_remap fails silently in edit modeto `user_remap` fails silently when object is in edit modeBut shouldn't it raise an Exception, not just a warning though? If
user_remap
practically doesn't work in EDIT mode.It technically already have the mechanism for printing out such info, so I guess it's easier to have a warning/info message.
Also it's not that
user_remap
doesn't work in Edit mode, because it will still remap other objects and IDs, it's only "skipping" the current editing mesh to avoid breaking the state. It might be possible to let the operator exit existing edit mode mesh objects, and do the remapping, then edit again, but this will not work in multi-edit, and there are other situations thatuser_remap
will skip too, so I'm not sure there are any better ways than current logic...I mean if in
ID1.user_remap(ID2)
ID1
orID2
is edit mesh shouldn't it throw an error because it wouldn't work and you'd be able to figure it only by debugging the consequences ofuser_remap
not working in this case?sounds scary, not sure if exiting edit mode for remap wouldn't create some other issues😁
If someone met the same issue and trying to work around it, then
mesh.is_editmode
isFalse
before doingmesh.user_remap
otherwise it wouldn't work. Checkingobject.mode != "EDIT"
could be insufficient since it could be that object in OBJECT mode when mesh is still in EDIT.mesh.user_remap(mesh1)
the status ofmesh1.is_editmode
doesn't matter, it'll work either way.