Blender crashes in edit mode in wireframe view #110326
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Reference: blender/blender#110326
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System Information
Operating system: Linux Mint 21.1
Graphics card: geforce gtx 1060
Blender Version
Broken: 3.6.1, branch: blender-v3.6-release, commit date: 2023-07-17 12:50, hash:
8bda729ef4
, type: releaseWorked: 3.5.1
Short description of error
On the attached file, selecting the bear head and going into edit mode, then switching to wireframe, or switching to edit mode while in wireframe mode, blender crashes and exit.
Exact steps for others to reproduce the error
Select the bear head, switch to edit mode in wireframe. It crashes. It doesn't happen with a default cube in an empty file. The bear has geometry node hairs attached to it on the fur layer, but the geometry nodes are disabled. It also has an armature.
The problem also happens on windows10 on the same computer.
Can confirm!
Can confirm crashing, 4.0 works fine tho
Can confirm! Can also confirm that it works in Blender 3.5.0
I was having the exact same problem but with another file (3.6.1). I think it only happened after using Blender 3.6.1 on the file. It probably worked with a previous one, but that I sadly can't pinpoint.
Not only crashes Blender on switch to wireframe mode, but it also doesn't highlight the selected vertices/edges/faces in the viewport.
Fix:
Disable "Add Rest Position" in the Shape Keys options tab in the Object Data Properties.
In my own file I could pin point the problem down to the shape keys. I had no modifier active there, just a model with a lot of shape keys, driver driven and also non driven. I actually just randomly clicked on the option and found out^^
Interestingly in your case it also works to disable the Armature and Subdiv modifier.
Unable to confirm anymore in 3.6 LTS
@guismo hi, please check again in 3.6.4: https://builder.blender.org/download/daily/
Edit: Possibly linux specific?
This has been fixed in 3.6.3 it seems (havent hunted down the exact commit, but could repro in 3.6.2 but not 3.6.3).
Will close this report (feel free to comment again if issues persist in recent blender versions -- we can always reopen in such case).