Blender not taking advantage of all gpus #110531

Closed
opened 2023-07-27 14:23:12 +02:00 by ektor-christakis · 22 comments

System Information
Operating system: windows 11
Graphics card:6*3090

Blender Version
Broken: 3.6.1

download any scene that is old in blender website for render benchmarks

**System Information** Operating system: windows 11 Graphics card:6*3090 **Blender Version** Broken: 3.6.1 download any scene that is old in blender website for render benchmarks
ektor-christakis added the
Status
Needs Triage
Type
Report
Priority
Normal
labels 2023-07-27 14:23:13 +02:00
Member

Hi @ektor-christakis :

  • For Cycles rendering: have you enabled all GPUs in the User Preference > System > Cycles Render Devices?
  • EEVEE does not support multi-GPU rendering as of now.

Could you tell us what renderer you are using?

Hi @ektor-christakis : - For Cycles rendering: have you enabled all GPUs in the `User Preference > System > Cycles Render Devices`? - EEVEE does not support multi-GPU rendering as of now. Could you tell us what renderer you are using?
YimingWu added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-07-27 15:14:16 +02:00

i am using cycles the interesting thing is when i use optix it will render but only with one gpu/one tile rendering at a time but when i run cuda it just crashes

i am using cycles the interesting thing is when i use optix it will render but only with one gpu/one tile rendering at a time but when i run cuda it just crashes
Member

Oh interesting. Could you share your system info file here? Use blender menu Help > Save System Info to get it. Thanks!

Oh interesting. Could you share your system info file here? Use blender menu `Help > Save System Info` to get it. Thanks!

also btw i dont know why it says 3.4 maybe because the file i downloaded was a demo from 3.4 but i use 3.6

also btw i dont know why it says 3.4 maybe because the file i downloaded was a demo from 3.4 but i use 3.6

image

![image](/attachments/b0a19fa9-3e61-4637-af06-83e93fb6d4f2)
795 KiB

see? only one tile rendering at a time but there is clearly 4 gpus that i have enabled and it is not using

see? only one tile rendering at a time but there is clearly 4 gpus that i have enabled and it is not using

and also this is on a renderfarm i asked them to change to a windows 10 machine because 11 is maybe more unstable but the problem is still here

and also this is on a renderfarm i asked them to change to a windows 10 machine because 11 is maybe more unstable but the problem is still here
Member

Looks like it's reporting at least 4x 3090 devices in the CUDA section, but not 6. If it's from render farm you probably need to contact their tech support for configuration.

Added module so we can see if cycles developers can provide more insights.

Looks like it's reporting at least 4x 3090 devices in the CUDA section, but not 6. If it's from render farm you probably need to contact their tech support for configuration. Added module so we can see if cycles developers can provide more insights.

i changed from 6 to 4 i told them to change the node because windows 11 was being laggy

i changed from 6 to 4 i told them to change the node because windows 11 was being laggy
Member

@ektor-christakis The system info from your device is probably gonna be different from the blender installation on the render farm. So does this mean your device is running 4x3090 and 3.4 or something? Could you also clarify? Thanks!

@ektor-christakis The system info from your device is probably gonna be different from the blender installation on the render farm. So does this mean your device is running 4x3090 and 3.4 or something? Could you also clarify? Thanks!

Since Blender 3.0, multi GPU rendering works differently. Rather than each GPU rendering its own tile, they all cooperate on the same tile. For that reason the tile size should generally be left to the default 2048px, rather than changed to a small value as was done here, as that is not efficient.

Since Blender 3.0, multi GPU rendering works differently. Rather than each GPU rendering its own tile, they all cooperate on the same tile. For that reason the tile size should generally be left to the default 2048px, rather than changed to a small value as was done here, as that is not efficient.

i have full access to the node and when i wrote this issue i was on a node with 6 gpus and windows 11. i asked them to change to a windows 10 node so now it is windows 10 and 4 gpus and i also asked them to install blender3.6. In the system info it said that because the scene i downloaded was from the demo options on your website that was made in 3.4

i have full access to the node and when i wrote this issue i was on a node with 6 gpus and windows 11. i asked them to change to a windows 10 node so now it is windows 10 and 4 gpus and i also asked them to install blender3.6. In the system info it said that because the scene i downloaded was from the demo options on your website that was made in 3.4
Contributor

If the report says it is Blender 3.4, then Blender 3.4 was used to create the report. The report doesn't depend on the opened .blend file.

Also, look in the bottom right corner of the Blender UI. It will tell you the currently used version.
If you want to make sure, download the portable version of Blender here: https://www.blender.org/download/

If the report says it is Blender 3.4, then Blender 3.4 was used to create the report. The report doesn't depend on the opened .blend file. Also, look in the bottom right corner of the Blender UI. It will tell you the currently used version. If you want to make sure, download the portable version of Blender here: https://www.blender.org/download/

alright now it should say 3.6

alright now it should say 3.6
Contributor

Amazing. Now set the tile size back to 2048, and you should be fine.
image

Amazing. Now set the tile size back to 2048, and you should be fine. ![image](/attachments/7cc94ba9-39a8-43e6-a0f5-1e8317333d58)

lemme do some renders with optix and cuda and i will comment the results and if it crashes

lemme do some renders with optix and cuda and i will comment the results and if it crashes

also if i want to render a large scene and 24 gb is not enough do i need nvlink to use the combined memory of the four cards? is there any other way

also if i want to render a large scene and 24 gb is not enough do i need nvlink to use the combined memory of the four cards? is there any other way
Member

Relevant development in improving multi-GPU utilization: #110348 #108147

Mark this as confirmed since it's still in the process of being improved.

Relevant development in improving multi-GPU utilization: #110348 #108147 Mark this as confirmed since it's still in the process of being improved.
YimingWu added
Status
Confirmed
and removed
Status
Needs Info from Developers
labels 2023-07-27 16:48:35 +02:00
Iliya Katushenock removed the
Interest
Render & Cycles
label 2023-07-27 16:49:29 +02:00
Brecht Van Lommel added
Status
Needs Information from User
and removed
Status
Confirmed
labels 2023-07-27 16:50:32 +02:00

This is not confirmed, if there is a new issue raised by this bug report it can stay open, otherwise we have existing tasks related to this.

So far it looks more like a support / configuration / settings issue that we should close.

This is not confirmed, if there is a new issue raised by this bug report it can stay open, otherwise we have existing tasks related to this. So far it looks more like a support / configuration / settings issue that we should close.
Member

Ok that sounds reasonable. I'll close it then. @ektor-christakis if you have updates on the situation please feel free to discuss below or open new reports with new information. Thanks!

Ok that sounds reasonable. I'll close it then. @ektor-christakis if you have updates on the situation please feel free to discuss below or open new reports with new information. Thanks!

Optix:
4 gpus:0:32
3 gpus:0:46
2 gpus:1:01
1 gpu: 2:07
Cuda:
4 gpus:0:45
3 gpus:1:02
2 gpus:1:31
1 gpu: 2:56

This seems to be the result it does indeed use the 4 gpus i thought it didnt work because i had seen in some old videos of people rendering with multiple gpus and having a lot of tiles rendering at once

Optix: 4 gpus:0:32 3 gpus:0:46 2 gpus:1:01 1 gpu: 2:07 Cuda: 4 gpus:0:45 3 gpus:1:02 2 gpus:1:31 1 gpu: 2:56 This seems to be the result it does indeed use the 4 gpus i thought it didnt work because i had seen in some old videos of people rendering with multiple gpus and having a lot of tiles rendering at once

Thanks for testing, let's consider this not a bug then.

Thanks for testing, let's consider this not a bug then.
Blender Bot added
Status
Archived
and removed
Status
Needs Information from User
labels 2023-07-27 17:19:34 +02:00
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#110531
No description provided.