Persistent Data Function is also used when rendering a single image #110610
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Reference: blender/blender#110610
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Hello,
this is a general problem that occures on every Blender version and every computer. The "Persistent Data" Function is very useful and pretty important for longer animations, but it makes no sense that Blender caches the data when rendering a still image. When working on animations you often have to do a test render in between and then you many times get the problem, that your viewport is out of GPU RAM after a successful rendered image, because the scene is still in the rendering cache after that. So this function should only be used if you click on "render animation". I spoke with others about that problem and no one seems to understand why Blender has made it like that. It would be very useful for many people if that could be changed in the next versions. :)
Best Regards,
Tim
This report does not contain all the requested information, which is required for us to investigate the issue.
Please submit a new report and carefully follow the instructions. Be sure to provide system information, Blender version, the last Blender version which worked, and a .blend file with exact steps to reproduce the problem.
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