Blender 3.6.1 laggy in the render preview #110662

Closed
opened 2023-08-01 00:15:08 +02:00 by Cris-Alencar · 7 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.79

Blender Version
Broken: version: 3.6.1 Release Candidate, branch: blender-v3.6-release, commit date: 2023-07-16 02:43, hash: edc1a09966a7
Worked: (newest version of Blender that worked as expected)

Short description of error
Blender got laggy in the render preview in 3.6.1 version

Exact steps for others to reproduce the error
It works well when it's in the solid mode, but whenever it's in the render preview, even with few meshes, it gets very slow after the last update. It was working normally before.
Thank you for your time.

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.79 **Blender Version** Broken: version: 3.6.1 Release Candidate, branch: blender-v3.6-release, commit date: 2023-07-16 02:43, hash: `edc1a09966a7` Worked: (newest version of Blender that worked as expected) **Short description of error** Blender got laggy in the render preview in 3.6.1 version **Exact steps for others to reproduce the error** It works well when it's in the solid mode, but whenever it's in the render preview, even with few meshes, it gets very slow after the last update. It was working normally before. Thank you for your time.
Cris-Alencar added the
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Report
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Normal
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Needs Triage
labels 2023-08-01 00:15:08 +02:00
Author

PS.: it happens specially when the camera is activated by pressing 0.

PS.: it happens specially when the camera is activated by pressing 0.
Member

Hi, thanks for the report. Could you share .blend file?
Does this happen when camera is stable? or when you lock the camera and navigate in viewport? (it could be due to undo push)

Hi, thanks for the report. Could you share .blend file? Does this happen when camera is stable? or when you lock the camera and navigate in viewport? (it could be due to undo push)
Pratik Borhade added
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and removed
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labels 2023-08-01 06:19:14 +02:00
Author

Hi Pratik, thank you very much for your reply. Yes, I'm sending an example, It happens when I lock the camera, maybe I found what is going on. There's a message that showed up: "viewport setup compositor not fully supported". By default in the startup file, I have the denoise node activated, it was working well in 3.6, could it be an issue in 3.6.1? When I mute the node, everything gets normal again.

Hi Pratik, thank you very much for your reply. Yes, I'm sending an example, It happens when I lock the camera, maybe I found what is going on. There's a message that showed up: "viewport setup compositor not fully supported". By default in the startup file, I have the denoise node activated, it was working well in 3.6, could it be an issue in 3.6.1? When I mute the node, everything gets normal again.

It could be the denoise node running in cpu and basically throttling your render at each sample. Much like how if you turned on OpenImageDenoise on Accurate prefilter instead of Optix for Viewport Denoising. It will be a lot slower due to the fact that OpenImage is not yet supported to run on gpu, only on cpu.

It could be the denoise node running in cpu and basically throttling your render at each sample. Much like how if you turned on OpenImageDenoise on Accurate prefilter instead of Optix for Viewport Denoising. It will be a lot slower due to the fact that OpenImage is not yet supported to run on gpu, only on cpu.
Member

from: e8c660b855
The denoiser executes on the CPU and we pay for the CPU<->GPU round trip to
memory, so this is not realtime, as one might expected. And is just a
temporary implementation until OIDN supports GPU execution.

Guess this will be improved in future. @OmarEmaraDev , would you consider this a bug?

> from: e8c660b855381228c4401f650f8485559563b2d9 The denoiser executes on the CPU and we pay for the CPU<->GPU round trip to memory, so this is not realtime, as one might expected. And is just a temporary implementation until OIDN supports GPU execution. Guess this will be improved in future. @OmarEmaraDev , would you consider this a bug?
Member

@PratikPB2123 I wouldn't consider this a bug or a known issue, since there isn't much we can do except speed things up, which is an improvement, not a fix.

@PratikPB2123 I wouldn't consider this a bug or a known issue, since there isn't much we can do except speed things up, which is an improvement, not a fix.
Member

Will close then, thanks :)

Will close then, thanks :)
Blender Bot added
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and removed
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Needs Info from Developers
labels 2023-08-02 11:30:42 +02:00
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Reference: blender/blender#110662
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