Blender 3.6.1 laggy in the render preview #110662
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Reference: blender/blender#110662
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.79
Blender Version
Broken: version: 3.6.1 Release Candidate, branch: blender-v3.6-release, commit date: 2023-07-16 02:43, hash:
edc1a09966a7
Worked: (newest version of Blender that worked as expected)
Short description of error
Blender got laggy in the render preview in 3.6.1 version
Exact steps for others to reproduce the error
It works well when it's in the solid mode, but whenever it's in the render preview, even with few meshes, it gets very slow after the last update. It was working normally before.
Thank you for your time.
PS.: it happens specially when the camera is activated by pressing 0.
Hi, thanks for the report. Could you share .blend file?
Does this happen when camera is stable? or when you lock the camera and navigate in viewport? (it could be due to undo push)
Hi Pratik, thank you very much for your reply. Yes, I'm sending an example, It happens when I lock the camera, maybe I found what is going on. There's a message that showed up: "viewport setup compositor not fully supported". By default in the startup file, I have the denoise node activated, it was working well in 3.6, could it be an issue in 3.6.1? When I mute the node, everything gets normal again.
It could be the denoise node running in cpu and basically throttling your render at each sample. Much like how if you turned on OpenImageDenoise on Accurate prefilter instead of Optix for Viewport Denoising. It will be a lot slower due to the fact that OpenImage is not yet supported to run on gpu, only on cpu.
Guess this will be improved in future. @OmarEmaraDev , would you consider this a bug?
@PratikPB2123 I wouldn't consider this a bug or a known issue, since there isn't much we can do except speed things up, which is an improvement, not a fix.
Will close then, thanks :)