Hair Curves: Invalid surface UV attachment #110706
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Reference: blender/blender#110706
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System Information
Operating system: Windows 10
Graphics card: Nvidia RTX 2060 Super
Blender Version
Broken: 3.6.1
Worked: N/A
Short description of error
When using 'Interpolate Hair Curves' and 'Deform Curves on Surface', a small amount of curves can appear that have a "Invalid surface UV attachment", causing these curves to be unable to pose. They are left as floating particles which is a big issue for final renders with posed characters/objects.
Furthermore, if the surface mesh is subdivided, more curves appear that do not pose with the mesh correctly and instead stay in rest position, however these are not considered an "invalid surface UV attachment", and thus cannot be removed with the 'hair attachment info' node's selection. There is no way to clear these "valid" invalid curves, they stay floating.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
The problem should appear in the render as a single floating particle.
Now check the geometry nodes setup and see that we have deleted the supposedly invalid curves, but one remains yet floating in the air far from the posed mesh.
Notes about the file
Further notes after experimenting
Hello, thanks for the report. Please reproduce the bug with less than 10 nodes and submit the file.
Hello, I don't understand the request- this is already only 7 nodes- unless you mean within the node groups?
The node groups in the picture are the unedited default nodes provided by blender in the asset browser, they come with blender after 3.5.
I don't believe it's possible to shorten them without breaking the functionality entirely?
As pictured, the frame "Delete invalid curves" is to delete curves that have invalid attachments. But then some invalid curves still remain floating in the air, which is the big problem about this bug- causing floating particles left in renders. This frame is to show that a small amount of invalid curves are still being counted as valid
The bug still happens with just 2 nodes: 'Interpolate hair curves' and 'Deform curves on surface' in order to see which curves don't move with the mesh correctly
Here is a slightly more simplified one without the 'delete invalid curves' section- and pictures showing: unposed mesh vs posed mesh
Hair Curves: Invalid interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid" curves that are actually invalid remain after deleting invalid curvesto Hair Curves: 'Invalid attachment' interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid attachment" curves that are actually invalid also appear and cannot be removed with a invalid curve filterHair Curves: 'Invalid attachment' interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid attachment" curves that are actually invalid also appear and cannot be removed with a invalid curve filterto Hair Curves: When using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh, curves with "Invalid attachment" appear that do not pose correctly with the mesh, as well as "Valid attachment" curves that do not pose eitherHair Curves: When using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh, curves with "Invalid attachment" appear that do not pose correctly with the mesh, as well as "Valid attachment" curves that do not pose eitherto Hair Curves: Using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh results in "Invalid surface UV attachment" curves that do not pose with the mesh; as well as "Valid UV attachment" curves that do not pose either.Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem.
Hair Curves: Using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh results in "Invalid surface UV attachment" curves that do not pose with the mesh; as well as "Valid UV attachment" curves that do not pose either.to Hair Curves: Invalid surface UV attachmentThanks for response, from my tests, the regular "invalid" curves appear without the subdivision modifier but they can be filtered with the delete invalid curves setup;
the broken curves that have "valid" attachments and thus cannot be filtered with the delete invalid curves setup from the original blend file appear once you do subdivide it
And by seams I just mean that it seemed to me they appeared more often around seams, but they're not necessarily the cause yes. In my tests, bigger islands had less problems and automatic unwraps had more problems