Hair Curves: Invalid surface UV attachment #110706

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opened 2023-08-02 00:21:15 +02:00 by SleepyEngi · 5 comments

System Information
Operating system: Windows 10
Graphics card: Nvidia RTX 2060 Super

Blender Version
Broken: 3.6.1
Worked: N/A

Short description of error
When using 'Interpolate Hair Curves' and 'Deform Curves on Surface', a small amount of curves can appear that have a "Invalid surface UV attachment", causing these curves to be unable to pose. They are left as floating particles which is a big issue for final renders with posed characters/objects.
Furthermore, if the surface mesh is subdivided, more curves appear that do not pose with the mesh correctly and instead stay in rest position, however these are not considered an "invalid surface UV attachment", and thus cannot be removed with the 'hair attachment info' node's selection. There is no way to clear these "valid" invalid curves, they stay floating.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  • The provided file contains a posed mesh, moved slightly to the right, to show that one particle is left floating in the air.
  • Open the provided file, and render the image.

The problem should appear in the render as a single floating particle.
Now check the geometry nodes setup and see that we have deleted the supposedly invalid curves, but one remains yet floating in the air far from the posed mesh.

Notes about the file

  • A simple small surface, posed with an armature slightly to the right to show that some curves are not moving with the mesh correctly
  • A regular UV map made with smart uv pack, no overlaps, udims or islands outside the bounds.
  • The hair curves object was made by converting a hair particle system object to curves, and then used "snap to nearest surface" on hair sculpt mode to attach it to the surface
  • Which hairs are bugged depends on the 'intepolate hair curves' node's seed, for example on seed 2 this "valid" invalid curve appears, but not on some other seeds, and more appear on other seeds, completely randomly

Further notes after experimenting

  • I suspect this is related to seams, as the problem seems to happen more often close to seams on the subdivided mesh, and better UV maps result in the bug happening less, but still happening. I added more seams to the simple mesh in hopes of the bug appearing more often.
  • Problem seems to happen more often if you use the boundary smooth option on the subdivision modifier; still happens if option is disabled but less.
**System Information** Operating system: Windows 10 Graphics card: Nvidia RTX 2060 Super **Blender Version** Broken: 3.6.1 Worked: N/A **Short description of error** When using 'Interpolate Hair Curves' and 'Deform Curves on Surface', a small amount of curves can appear that have a "Invalid surface UV attachment", causing these curves to be unable to pose. They are left as floating particles which is a big issue for final renders with posed characters/objects. Furthermore, if the surface mesh is subdivided, more curves appear that do not pose with the mesh correctly and instead stay in rest position, however these are not considered an "invalid surface UV attachment", and thus cannot be removed with the 'hair attachment info' node's selection. There is no way to clear these "valid" invalid curves, they stay floating. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). - The provided file contains a posed mesh, moved slightly to the right, to show that one particle is left floating in the air. - Open the provided file, and render the image. The problem should appear in the render as a single floating particle. Now check the geometry nodes setup and see that we have deleted the supposedly invalid curves, but one remains yet floating in the air far from the posed mesh. **Notes about the file** - A simple small surface, posed with an armature slightly to the right to show that some curves are not moving with the mesh correctly - A regular UV map made with smart uv pack, no overlaps, udims or islands outside the bounds. - The hair curves object was made by converting a hair particle system object to curves, and then used "snap to nearest surface" on hair sculpt mode to attach it to the surface - Which hairs are bugged depends on the 'intepolate hair curves' node's seed, for example on seed 2 this "valid" invalid curve appears, but not on some other seeds, and more appear on other seeds, completely randomly **Further notes after experimenting** - I suspect this is related to seams, as the problem seems to happen more often close to seams on the subdivided mesh, and better UV maps result in the bug happening less, but still happening. I added more seams to the simple mesh in hopes of the bug appearing more often. - Problem seems to happen more often if you use the boundary smooth option on the subdivision modifier; still happens if option is disabled but less.
SleepyEngi added the
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Report
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Normal
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Needs Triage
labels 2023-08-02 00:21:16 +02:00
Iliya Katushenock added the
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labels 2023-08-02 00:24:22 +02:00

Hello, thanks for the report. Please reproduce the bug with less than 10 nodes and submit the file.

Hello, thanks for the report. Please reproduce the bug with less than 10 nodes and submit the file.
Author

Hello, thanks for the report. Please reproduce the bug with less than 10 nodes and submit the file.

Hello, I don't understand the request- this is already only 7 nodes- unless you mean within the node groups?
The node groups in the picture are the unedited default nodes provided by blender in the asset browser, they come with blender after 3.5.
I don't believe it's possible to shorten them without breaking the functionality entirely?

As pictured, the frame "Delete invalid curves" is to delete curves that have invalid attachments. But then some invalid curves still remain floating in the air, which is the big problem about this bug- causing floating particles left in renders. This frame is to show that a small amount of invalid curves are still being counted as valid

The bug still happens with just 2 nodes: 'Interpolate hair curves' and 'Deform curves on surface' in order to see which curves don't move with the mesh correctly

> Hello, thanks for the report. Please reproduce the bug with less than 10 nodes and submit the file. Hello, I don't understand the request- this is already only 7 nodes- unless you mean within the node groups? The node groups in the picture are the unedited default nodes provided by blender in the asset browser, they come with blender after 3.5. I don't believe it's possible to shorten them without breaking the functionality entirely? As pictured, the frame "Delete invalid curves" is to delete curves that have invalid attachments. But then some invalid curves still remain floating in the air, which is the big problem about this bug- causing floating particles left in renders. This frame is to show that a small amount of invalid curves are still being counted as valid The bug still happens with just 2 nodes: 'Interpolate hair curves' and 'Deform curves on surface' in order to see which curves don't move with the mesh correctly
Author

Here is a slightly more simplified one without the 'delete invalid curves' section- and pictures showing: unposed mesh vs posed mesh

Here is a slightly more simplified one without the 'delete invalid curves' section- and pictures showing: unposed mesh vs posed mesh
SleepyEngi changed title from Hair Curves: Invalid interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid" curves that are actually invalid remain after deleting invalid curves to Hair Curves: 'Invalid attachment' interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid attachment" curves that are actually invalid also appear and cannot be removed with a invalid curve filter 2023-08-02 02:55:27 +02:00
SleepyEngi changed title from Hair Curves: 'Invalid attachment' interpolated hair curves appear when using a subdivided surface mesh; furthermore, incorrectly "Valid attachment" curves that are actually invalid also appear and cannot be removed with a invalid curve filter to Hair Curves: When using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh, curves with "Invalid attachment" appear that do not pose correctly with the mesh, as well as "Valid attachment" curves that do not pose either 2023-08-02 02:57:49 +02:00
SleepyEngi changed title from Hair Curves: When using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh, curves with "Invalid attachment" appear that do not pose correctly with the mesh, as well as "Valid attachment" curves that do not pose either to Hair Curves: Using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh results in "Invalid surface UV attachment" curves that do not pose with the mesh; as well as "Valid UV attachment" curves that do not pose either. 2023-08-02 03:13:18 +02:00
Member

Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem.

Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem.
Pratik Borhade changed title from Hair Curves: Using 'Interpolate Hair Curves' and 'Deform Curves on Surface' with a subdivided surface mesh results in "Invalid surface UV attachment" curves that do not pose with the mesh; as well as "Valid UV attachment" curves that do not pose either. to Hair Curves: Invalid surface UV attachment 2023-08-02 07:58:26 +02:00
Author

Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem.

Thanks for response, from my tests, the regular "invalid" curves appear without the subdivision modifier but they can be filtered with the delete invalid curves setup;
the broken curves that have "valid" attachments and thus cannot be filtered with the delete invalid curves setup from the original blend file appear once you do subdivide it

And by seams I just mean that it seemed to me they appeared more often around seams, but they're not necessarily the cause yes. In my tests, bigger islands had less problems and automatic unwraps had more problems

> Hi, thanks for the report. Can confirm. Not sure whether seams and subdivision modifier are affecting here. Clearing both still triggered this problem. Thanks for response, from my tests, the regular "invalid" curves appear without the subdivision modifier but they can be filtered with the delete invalid curves setup; the broken curves that have "valid" attachments and thus cannot be filtered with the delete invalid curves setup from the original blend file appear once you do subdivide it And by seams I just mean that it seemed to me they appeared more often around seams, but they're not necessarily the cause yes. In my tests, bigger islands had less problems and automatic unwraps had more problems
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Reference: blender/blender#110706
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