Hold Out does not hold out Collection Hierarchy #110720

Open
opened 2023-08-02 15:55:21 +02:00 by rohan stevenson · 4 comments

System Information
Operating system: Linux-5.19.0-50-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.54.03

Blender Version
Broken: version: 3.6.1, branch: blender-v3.6-release, commit date: 2023-07-17 12:50, hash: 8bda729ef4dc
Worked: (newest version of Blender that worked as expected)

Short description of error
Nested collections do not get held out if only the top level collection is held out.

Exact steps for others to reproduce the error

Note attached blend file.

image

Note the foreground collection with 2 subjects in it. When holding out the foreground, the nested collections (collections held within the "Foreground" collection) are not held out.

**System Information** Operating system: Linux-5.19.0-50-generic-x86_64-with-glibc2.35 64 Bits, X11 UI Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.54.03 **Blender Version** Broken: version: 3.6.1, branch: blender-v3.6-release, commit date: 2023-07-17 12:50, hash: `8bda729ef4dc` Worked: (newest version of Blender that worked as expected) **Short description of error** Nested collections do not get held out if only the top level collection is held out. **Exact steps for others to reproduce the error** Note attached blend file. ![image](/attachments/e453b65a-4da1-4952-abc5-d1f9f0119b3a) Note the foreground collection with 2 subjects in it. When holding out the foreground, the nested collections (collections held within the "Foreground" collection) are not held out.
rohan stevenson added the
Type
Report
Priority
Normal
Status
Needs Triage
labels 2023-08-02 15:55:22 +02:00
Member

This is probably by design. But the documentation certainly should clarify on this.

This is probably by design. But the [documentation](https://docs.blender.org/manual/en/latest/scene_layout/collections/collections.html) certainly should clarify on this.

This is probably by design. But the documentation certainly should clarify on this.

Well it makes no sense if it is by design. Collections are a way to organise complex scenes, so it makes sense that the hierarchy of the collection nesting should be followed by the hold out function.

If part of a collection would need to be rendered while the rest of the collection was to be held out, then the user would create a new collection and move that part above the original collections hierarchy.

This has all the appearance of a bug to me.

> This is probably by design. But the [documentation](https://docs.blender.org/manual/en/latest/scene_layout/collections/collections.html) certainly should clarify on this. Well it makes no sense if it is by design. Collections are a way to organise complex scenes, so it makes sense that the hierarchy of the collection nesting should be followed by the hold out function. If part of a collection would need to be rendered while the rest of the collection was to be held out, then the user would create a new collection and move that part above the original collections hierarchy. This has all the appearance of a bug to me.
Member

@rohan.stevenson Yeah I agree.

I do have a confusion here as well... If I have an object that's in collection A and B, and if I set A as hold out, and B is normal, what would the renderer do in this case? (Or what is expected)

@rohan.stevenson Yeah I agree. I do have a confusion here as well... If I have an object that's in collection A and B, and if I set A as hold out, and B is normal, what would the renderer do in this case? (Or what is expected)

....additionally, if you turn OFF a collection, it turns off all the collections that reside within that collection, and if you turn it back on, they all turn back on. The holdout function should be consistent with that behaviour.

WRT to your question, if you set A to hold out and B to render, then A should be held out and B should render. BUT - if you set that COLLECTION to hold out, everything within that collection should hold out, until you turn it back on. Once it is back on, the previous state (A to hold out B to render) should be remembered.

I would have thought this was obvious. The hierarchy should always be observed.

What is even the point of having a hold out option for a collection, if collections within that collection do not get held out? (unless you manually set them to hold out). Plus it is not consistent with turning collections on or off.

I have a complex scene with 3 layers of audience characters and it is a nightmare trying to work out whether something has been held out or not.

....additionally, if you turn OFF a collection, it turns off all the collections that reside within that collection, and if you turn it back on, they all turn back on. The holdout function should be consistent with that behaviour. WRT to your question, if you set A to hold out and B to render, then A should be held out and B should render. BUT - if you set that COLLECTION to hold out, everything within that collection should hold out, until you turn it back on. Once it is back on, the previous state (A to hold out B to render) should be remembered. I would have thought this was obvious. The hierarchy should always be observed. What is even the point of having a hold out option for a collection, if collections within that collection do not get held out? (unless you manually set them to hold out). Plus it is not consistent with turning collections on or off. I have a complex scene with 3 layers of audience characters and it is a nightmare trying to work out whether something has been held out or not.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#110720
No description provided.