Anim: Theme confusion with 'Pose Bone' label #110874
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Reference: blender/blender#110874
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Blender Version
Broken: 3.6.1
Short description of error
Edit Mode:
Pose Mode:
Hi, thanks for the report. This is more of a request than a bug. Existing edge/wire theme colors are used for edit and pose bones: https://projects.blender.org/blender/blender/src/branch/main/source/blender/draw/intern/draw_common.cc#L105
Yes, if nothing is selected, default wire color is used, see : get_pchan_color_wire
Agree, this should be renamed. 😅
Forwarding to A&R devs for the decision.
this is being worked on here: #112635: Proposal: New Bone Color Presets
I think the color preset changes won't really affect these issues, these are more to do with other theme settings, some of which are relevant for edit bones or un-colored bones.
The task text is a bit unclear, but the videos are helpful. I dove in to try and better understand and describe any issues.
Here's what each relevant theme setting seems to be doing:
Bone Solid
: Color of polygons of un-colored bones (including custom shapes, including edit and object mode)Bone Pose Active
: Outline of active un-colored pose boneBone Pose
: Outline of selected un-colored pose boneWire
: Outline of un-selected un-colored pose bones (pose mode only; Affects bone body, tail, and head. Makes sense.)Wire Edit
: Outline of un-selected un-colored edit bones (edit mode only; Affects body, does not affect tail or head. That seems like a bug.)Vertex
: Outline of unselected edit bones' heads and tails. (both colored and un-colored)Edge Select
: Outline of selected and active edit bones' body, but not heads and tails.Vertex Select
: Outline of selected and active edit bones' heads and tails, but not body.Conclusions:
Wire Edit
instead ofVertex
.Edge Select
instead ofVertex Select
.Bone Pose
should indeed be renamed toBone Pose Selected
Wire
should be renamedEdge
for consistency, the fact that these words are used interchangably here is super confusing.Wire
being used for both mesh edges and bone outlines is arguably affecting too many things and should be split up into a separateBone Outline
color. Note that this is only used for un-colored bones anyways, though.File with some bones to play around: bone_theme_weirdness.blend
I've taken the liberty to update the task text to clarify the issues that I believe were originally being reported. I would say these are rather minor issues, perhaps papercuts?
Error in bone Themingto Theme: Bone color issuesThis is not a bug, it's just how Blender was designed. You can disagree with that design, but that doesn't turn it into an error ;-)
Same as above.
What's the inconvenience? I find it rather convenient that I only have to select one wire color, and that this is used for meshes as well as bones.
That's fair.
Theme: Bone color issuesto Anim: Theme confusion with 'Pose Bone' label