VSE: Artifacts in histogram (NVIDIA) #110976
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Reference: blender/blender#110976
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.98
Blender Version
Broken: version: 3.6.1, branch: blender-v3.6-release, commit date: 2023-08-08 12:39, hash:
318aaa6d6bc7
Worked: (newest version of Blender that worked as expected)
Short description of error
Exact steps for others to reproduce the error
move the UI region/border and zoom into histogram/chroma vectoroscope/luma waveform and purple artifacts appear. tested on blender 3.5.1, 3.6.1, 4.0a
It is possible that this is a driver issue, could be similar to the old stereo view bug.
Could you try using a different version of Nvidia driver?
I can confirm on Windows+NVIDIA when histogram (same for other display modes) region is smaller.
Artifacts do not appear with AMD iGPU.
Artifacts in VSE histogramto VSE: Artifacts in histogram (NVIDIA)I installed newest nvidia studio driver 536.99. No change.
I can't reproduce with NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 526.98
Could be similar to issue where no background was drawn so memory was uninitialized and that caused glitches like this. Or at least that's how I remembered
5cd2be7d54
I can make test build so @shaqualeek can check, otherwise I would need to seek help with this.
I have stepped through debugger and I see
UI_ThemeClearColor()
is called so this is probably different issue, maybe driver related. @Jeroen-Bakker can you check if you can reproduce and if the issue is on our side?Think this is driver/GPU specific problem since I'm not observing drawing problems on AMD iGPU
Update them and see if that makes any difference in the result
I tried the latest game-ready driver and the oldest official release I could find - 528.49 - in both cases, the glitch remains.
edit: Anyway, this is not something crucial to me..I just wanted to help. Maybe you could discuss this with the nVidia guys you cooperate with when there's a chance.
Can confirm the glitch on
Blender 3.6.1
NVidia RTX 4060 536.99 (updated Studio drivers yesterday)
System Information
Operating system: Linux-6.2.0-26-generic-x86_64-with-glibc2.35 64 Bits, X11 UI
Graphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.86.05
Blender Version
version: 4.0.0 Alpha, branch: main, commit date: 2023-08-07 16:43, hash:
9e7e0a01b291
version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash:
e53e55951e7a
I couldn't reproduce the issue on any of the above Blender versions. Maybe this happens only on Windows?
I will try to reproduce by building a similar configuration
I am not able to reproduce the issue using
Will try with a 30-series card as well. I am able to reproduce it on RTX5000 card.
@iss the issue is that the scope images have their alpha set to 0.0, but as the blending is turned (GPU_BLEND_NONE) the driver makes an incorrect decision that for alpha blending on those hardware. A partial fix is to set the alpha of the scope buffers to 1.0f
But this still makes the artifact appear around the scopes:
this update solved the issue on my machine. thank you!
System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 4070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.42
Blender Version
Broken: version: 4.0.0 Alpha, branch: PR112665, commit date: 2023-09-21 10:51, hash:
ca1c8fb02ff4