Cloth simulation collision differs between viewport and render when collider is hidden #110983
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Reference: blender/blender#110983
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System Information
Operating system: Fedora Linux
Graphics card: AMD
Blender Version
Broken: 3.3.0 - 3.6.1
Worked:
Short description of error
Cloth simulation collision differs between viewport and render when collider is hidden in both.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Additionally:
Regression: Cloth simulation collision differs between viewport and render when collider is hiddento Cloth simulation collision differs between viewport and render when collider is hiddenCan confirm.
From the look of it, if the cache is being calculated during render, it will respect the render visibility setting rather than the collision visibility setting (which is configurable on the side of collision button, different than the eye and camera icon in the outline)
I think the simulation should behave as if it always take
object.collision.use
property, regardless of viewport or render visibility. So currently viewport simulation run is correct, but during render it's wrong.After some digging, looks like that
BKE_collision_relations_create
seems to useDAG_EVAL_RENDER
to determine different results for viewport and render. We could probably use(base->object->pd && base->object->pd->deflect)
to determine whether to add collision relations.Edit: nope it didn't work...