When "orbit around selection" is enabled, the camera orbits around world origin instead of selected object's origin while nothing is selected in edit mode #111098

Open
opened 2023-08-14 01:19:25 +02:00 by OutlawEric · 5 comments

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.67

Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: c7fc78b81ecb
Worked: (newest version of Blender that worked as expected)

Short description of error
When "orbit around selection" is enabled, the camera will orbit around world origin instead of selected object's origin in edit mode while no verts, edges, or faces are selected.

Exact steps for others to reproduce the error
Step 1: Go to Edit>Preferences>Navigation> and then enable "Orbit Around Selection"
Step 2: Add a cube to the scene and move it in "Object Mode" away from the world center
Step 3: Enter "Edit Mode" and deselect everything, then try moving the viewport camera.

Intuitively what you'd think would happen in this situation is the camera should orbit around the origin point of the selected object you're currently editing, but instead what happens is the camera orbits around the 0,0,0 point of the scene. Which feels really odd, like blender is just switching to a default behavior or something?

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.67 **Blender Version** Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash: `c7fc78b81ecb` Worked: (newest version of Blender that worked as expected) **Short description of error** When "orbit around selection" is enabled, the camera will orbit around world origin instead of selected object's origin in edit mode while no verts, edges, or faces are selected. **Exact steps for others to reproduce the error** Step 1: Go to Edit>Preferences>Navigation> and then enable "Orbit Around Selection" Step 2: Add a cube to the scene and move it in "Object Mode" away from the world center Step 3: Enter "Edit Mode" and deselect everything, then try moving the viewport camera. Intuitively what you'd think would happen in this situation is the camera should orbit around the origin point of the selected object you're currently editing, but instead what happens is the camera orbits around the 0,0,0 point of the scene. Which feels really odd, like blender is just switching to a default behavior or something?
OutlawEric added the
Type
Report
Priority
Normal
Status
Needs Triage
labels 2023-08-14 01:19:26 +02:00
Member

Hi, thanks for the report. Unable to confirm this.
Could you try factory reset?: File > Defaults > Load Factory Settings

Hi, thanks for the report. Unable to confirm this. Could you try factory reset?: `File > Defaults > Load Factory Settings`
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-08-14 05:08:50 +02:00
Author

Hi, thanks for the report. Unable to confirm this.
Could you try factory reset?: File > Defaults > Load Factory Settings

Just did what you suggested and loaded factory settings, and the same odd behavior still happens as i described

> Hi, thanks for the report. Unable to confirm this. > Could you try factory reset?: `File > Defaults > Load Factory Settings` Just did what you suggested and loaded factory settings, and the same odd behavior still happens as i described
Member

Can confirm actually.
Will check if this is intentional or not.

Can confirm actually. Will check if this is intentional or not.
Pratik Borhade added
Module
EEVEE & Viewport
Status
Confirmed
and removed
Status
Needs Information from User
labels 2023-08-14 05:32:45 +02:00
Author

Can confirm actually.
Will check if this is intentional or not.

Thanks for confirming it,
Yeah, I can't imagine this is intentional? like I can't think of a single situation I'd ever want the camera to rotate around an invisible world origin while I'm in edit mode lol

> Can confirm actually. > Will check if this is intentional or not. Thanks for confirming it, Yeah, I can't imagine this is intentional? like I can't think of a single situation I'd ever want the camera to rotate around an invisible world origin while I'm in edit mode lol
Member

AFAICS, pivot is (0, 0, 0) when there is no selection of mesh elements. So it rotates around the world origin

In newer version (4.0), if mesh-element is selected and then you perform the view-orbit, new pivot offset will be remembered. Now if you deselect previous selection, view will rotate around the last pivot point.

(in edit mode) Behavior seems expected as view rotation is not expected to happen around object pivot, rather median point of selected element is calculated and then used for rotation: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_view3d/view3d_navigate.cc#L816

AFAICS, pivot is (0, 0, 0) when there is no selection of mesh elements. So it rotates around the world origin In newer version (4.0), if mesh-element is selected and then you perform the view-orbit, new pivot offset will be remembered. Now if you deselect previous selection, view will rotate around the last pivot point. (in edit mode) Behavior seems expected as view rotation is not expected to happen around `object pivot`, rather median point of selected element is calculated and then used for rotation: https://projects.blender.org/blender/blender/src/branch/main/source/blender/editors/space_view3d/view3d_navigate.cc#L816
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#111098
No description provided.