Node sockets can briefly appear as dropdown and lead to crash when 'clicked' #111296

Open
opened 2023-08-19 16:38:10 +02:00 by Blueberry_pie · 1 comment

System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79

Blender Version
Broken: Current main.
Worked: Never.

Short description of error
When a node has hidden sockets and is selected, hovering over a dropdown within that node and then performing the Toggle Hidden Node Sockets hotkey can cause one of the node's input/output sockets to briefly appear as a dropdown as well. The socket returns to normal when the mouse moves again. However, clicking before doing so will cause Blender to crash to desktop. This appears to happen in all node editors, with any node or node group that contains one or more dropdowns.

Example of output socket appearing as dropdown, then returning to normal when the mouse moves:
dropdown_hover_anim_01.gif

Same, but with a different dropdown that causes an input socket to be affected:
dropdown_hover_anim_02.gif

Exact steps for others to reproduce the error

  1. Open dropdown_hover.blend
  2. In the geometry nodes editor, select the node group
  3. Place the mouse cursor onto the dropdown button next to the NodeGroup property
  4. Press the Toggle Hidden Node Sockets hotkey (Ctrl+H by default)
  5. Five output sockets are now shown, the second of which appearing as a dropdown
  6. Without moving the mouse, press the left mouse button to crash Blender
  7. (Optional) Repeat the above steps for other dropdowns within the node group or in the Switch and Image Texture nodes

Additional information
The socket that gets affected (if any) seems to be determined by the order and position of each of the node's dropdowns and sockets before and after the hidden sockets appear. On the left, the dropdown at index 6 is being hovered over. On the right, after showing all hidden sockets, the input socket that now appears at that same index is affected:

dropdown_hover_beforeafter.gif

**System Information** Operating system: Windows-10-10.0.19045-SP0 64 Bits Graphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79 **Blender Version** Broken: Current main. Worked: Never. **Short description of error** When a node has hidden sockets and is selected, hovering over a dropdown within that node and then performing the `Toggle Hidden Node Sockets` hotkey can cause one of the node's input/output sockets to briefly appear as a dropdown as well. The socket returns to normal when the mouse moves again. However, clicking before doing so will cause Blender to crash to desktop. This appears to happen in all node editors, with any node or node group that contains one or more dropdowns. Example of output socket appearing as dropdown, then returning to normal when the mouse moves: ![dropdown_hover_anim_01.gif](/attachments/d5174316-0013-4f7d-a408-4851dad7c938) Same, but with a different dropdown that causes an input socket to be affected: ![dropdown_hover_anim_02.gif](/attachments/444c1642-3f99-4a50-8423-2bb252a5ac1e) **Exact steps for others to reproduce the error** 1. Open `dropdown_hover.blend` 2. In the geometry nodes editor, select the node group 3. Place the mouse cursor onto the dropdown button next to the NodeGroup property 4. Press the `Toggle Hidden Node Sockets` hotkey (Ctrl+H by default) 5. Five output sockets are now shown, the second of which appearing as a dropdown 6. Without moving the mouse, press the left mouse button to crash Blender 7. (Optional) Repeat the above steps for other dropdowns within the node group or in the `Switch` and `Image Texture` nodes **Additional information** The socket that gets affected (if any) seems to be determined by the order and position of each of the node's dropdowns and sockets before and after the hidden sockets appear. On the left, the dropdown at index 6 is being hovered over. On the right, after showing all hidden sockets, the input socket that now appears at that same index is affected: ![dropdown_hover_beforeafter.gif](/attachments/9c4f068e-d46c-4351-aa07-0a8cfe90cced)
Blueberry_pie added the
Type
Report
Priority
Normal
Status
Needs Triage
labels 2023-08-19 16:38:10 +02:00
Iliya Katushenock added the
Interest
Nodes & Physics
Interest
User Interface
labels 2023-08-19 18:32:20 +02:00
Iliya Katushenock self-assigned this 2023-08-19 18:32:26 +02:00
Iliya Katushenock removed their assignment 2023-08-19 20:40:57 +02:00

I can't find anything related to data races, invalid node states or sockets, or anything else. This didn't even work in 2.78, so it's most likely some underlying UI issue.

I can't find anything related to data races, invalid node states or sockets, or anything else. This didn't even work in 2.78, so it's most likely some underlying UI issue.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser Project (Legacy)
Interest
Asset System
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#111296
No description provided.