EEVEE: viewport drawing and assert hit with GPv3 object #111466

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opened 2023-08-24 13:58:38 +02:00 by Pratik Borhade · 5 comments
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03

Blender Version
Broken: 4.0, 5bed3ef827

Short description of error
Flashing viewport and assert hit in gpu code with new grease pencil object

Exact steps for others to reproduce the error

  • Enable Grease Pencil 3.0 from experimental
  • Add any new grease pencil object
  • navigate in viewport.
**System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03 **Blender Version** Broken: 4.0, 5bed3ef827cba3601b7fd7e00de56917481fd10d **Short description of error** Flashing viewport and assert hit in gpu code with new grease pencil object **Exact steps for others to reproduce the error** - Enable Grease Pencil 3.0 from experimental - Add any new grease pencil object - navigate in viewport.
1.4 MiB
Pratik Borhade added the
Priority
Normal
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Report
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Needs Triage
labels 2023-08-24 13:58:38 +02:00
Member

39a40d6f84 is correct, will test latest

5bed3ef827 broken indeed

39a40d6f84a658d078 is correct, ~~will test latest~~ 5bed3ef827c broken indeed
Author
Member

@ChengduLittleA , are you finding the exact commit? I'll do that otherwise 😅

@ChengduLittleA , are you finding the exact commit? I'll do that otherwise 😅
Member

Ah please do, I'll go check the ctrl-c bug. :D

Ah please do, I'll go check the ctrl-c bug. :D
Author
Member

Caused by 85b02b893a
@pragma37 ^
(Looks like a recent regression in workbench-next code. Problem does not happen in earlier version when workbench-next is enabled)

Caused by 85b02b893a6f51c14128deb7f3193a6c41558394 @pragma37 ^ (Looks like a recent regression in workbench-next code. Problem does not happen in earlier version when workbench-next is enabled)
Member

Problem does not happen in earlier version when workbench-next is enabled

Not really. Workbench Next was only active if you selected it as the active scene renderer.
Looks like the problem was already there, but now Workbench Next is always active.

I've been looking at it and I'm not sure what's happening exactly.
It looks like new FrameBuffer attachments are being added without removing the previous ones, and it eventually runs out of slots. However, this is supposedly handled automatically by the GPU module, so I'm not sure about what's going on.

Also, the problem is there only in Solid mode. Workbench in Render mode works fine. 🤔

> Problem does not happen in earlier version when workbench-next is enabled Not really. Workbench Next was only active if you selected it as the active scene renderer. Looks like the problem was already there, but now Workbench Next is always active. I've been looking at it and I'm not sure what's happening exactly. It looks like new FrameBuffer attachments are being added without removing the previous ones, and it eventually runs out of slots. However, this is supposedly handled automatically by the GPU module, so I'm not sure about what's going on. Also, the problem is there only in Solid mode. Workbench in Render mode works fine. 🤔
Blender Bot added
Status
Resolved
and removed
Status
Confirmed
labels 2023-08-29 15:49:43 +02:00
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Reference: blender/blender#111466
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