EEVEE: viewport drawing and assert hit with GPv3 object #111466
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Reference: blender/blender#111466
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System Information
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03
Blender Version
Broken: 4.0,
5bed3ef827
Short description of error
Flashing viewport and assert hit in gpu code with new grease pencil object
Exact steps for others to reproduce the error
39a40d6f84
is correct,will test latest5bed3ef827
broken indeed@ChengduLittleA , are you finding the exact commit? I'll do that otherwise 😅
Ah please do, I'll go check the ctrl-c bug. :D
Caused by
85b02b893a
@pragma37 ^
(Looks like a recent regression in workbench-next code. Problem does not happen in earlier version when workbench-next is enabled)
Not really. Workbench Next was only active if you selected it as the active scene renderer.
Looks like the problem was already there, but now Workbench Next is always active.
I've been looking at it and I'm not sure what's happening exactly.
It looks like new FrameBuffer attachments are being added without removing the previous ones, and it eventually runs out of slots. However, this is supposedly handled automatically by the GPU module, so I'm not sure about what's going on.
Also, the problem is there only in Solid mode. Workbench in Render mode works fine. 🤔