Blender 3.6.2 Rigify w/finger extensions; fingers curl outward into tight roll, no longer respond to stored posing. #111539

Closed
opened 2023-08-25 22:00:16 +02:00 by Terrence-4 · 3 comments

System Information
Operating system:
Graphics card:

Blender Version
Broken: 3.4, 3.6.1, 3.6.2 (I skipped over 3.5, seemed to have too many bugs) Have not
Worked: (newest version of Blender that worked as expected)
**** Short version of problem ***
** background
Working with 1.6 gb action scene. Rigify using game-engine version & finger controls and NLA actions for programming. Scene is simple walking/pausing along a followed 'autopath' segment with pauses and pose-programmed movement between pauses.
Side Observations: Blender 3.6 cannot be started in Win 11 by opening the .blend file from a window browser. Must be loaded from withing the blender interface.
..... ALSO, the blend icon is no longer assigned to .blend files.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
*** behavior after error
Fingers roll backwards on one axis into tight ball.

  1. Fingers no longer respond to posing from actions or pose library.

  2. Using pose mode, I can unroll fingers but they are twisted and curled. (fingers respond to manual movement of rig element.

  3. goto Edit from Pose, fingers straighten into 'rest' position and metarig appears aligned.

  4. goto 'rest' mode and fingers are fine.

  5. Note: 3.4 will not open any 3.6 generated file, even ones that are working. 3.4 crashes and even the system log window disappears. Here is the log after initiation of image, before file load.
    [INFO ] mpfb.init ..............................: Build info 20230212
    [INFO ] services.locationservice ...............: mh_user_data explicitly set to C:\Users\tzave\OneDrive\Documents\makehuman\v1py3\data
    [INFO ] services.uiservice .....................: Rebuilding the list of available importer presets (for presets panel)
    [INFO ] services.uiservice .....................: Rebuilding the list of available importer presets (for importer panel)[INFO ] mpfb.init ..............................: MPFB initialization has finished.
    blenderkit addon: Verbose is enabled
    blenderkit addon: Read in JSON settings from file
    Reloading external rigs...
    Reloading external metarigs...
    blenderkit updater: Running background check for update
    blenderkit addon: Starting background checking thread
    blenderkit addon: Checking for update now in background
    blenderkit addon: Checking for update function
    blenderkit INFO: Global dir permissions are OK. [13:42:53.290, utils.py:1295]
    blenderkit addon: Read in JSON settings from file
    blenderkit addon: Determined it's not yet time to check for updates
    blenderkit addon: Aborting check for updated, check interval not reached
    blenderkit addon: Finished check update, doing callback
    blenderkit addon: Running background update callback
    blenderkit addon: BG thread: Finished check update, no callback
    blenderkit INFO: Dependencies are available [13:42:53.384, dependencies.py:111]
    libpng warning: eXIf: duplicate
    blenderkit INFO: Daemon is running on port 62485! [13:42:53.704, timer.py:86]
    libpng warning: eXIf: duplicate
    libpng warning: eXIf: duplicate
    libpng warning: eXIf: duplicate

  6. CREATION OF ERROR Strange behavior.
    ....a)I have an early version of file that works from 8/18/23. It continues to work fine, saved as backup. I do not recall if I ever performed a render of the 8/18/23 file.
    ....b) 8/19, I renamed file (save as ...081923.blend) and began further work on file. After working on pose positions in a few actions, the fault occured after I ran a render of the sequence (evee/ffmped-mp4/24fps/ 32 samples/1280-720px)
    ....c) I took 8/18 (working file) and it ran ok. So I saved it to a new file name (file...081923.blend)
    ....d) worked on new 8/19 file saved it for night. (did not do a render).
    ....e) 8/20: I took 8/19 file and 'saved as' ...0820.blend file. it worked ok. I was 'smoothing' some action scenes. Ran a video-editor scan of scenes. Ran a rendering after hours. Closed file.
    ....f)8/21: Opened ....082023.blend file and fingers were corrupted as shown.
    --- went back to ...081923.blend file, FINGERS ARE NOW also corrupted. HOW CAN A FILE THAT I SAVED TO A 2ND FILE NAME AND IT WORKED, NOW ALSO BE CORRUPTED WHILE THE ...081823.BLEND FILE CONTINUES TO WORK.
    ---- went back to 081823.blend file and it works loads and works okay. I HAVE NOT TRIED A RENDER OF THE 081823 FILE. I WILL DO THIS TONIGHT AFTER i CONFIRM I HAVE A WORKING BACKUP STORED ON THE CLOUD.

**** THOUGHTS ON DUPLICATION OF ERROR.

  1. Error may be caused during rendering or perhaps is in a 'walk-24' cycle from 'Rigify Animation' that I am using.
  2. I am still trying to find how to create the error OR find out exactly when it occurs.
  3. see attached blend file created by appending the pose-figure 'margo' from it's collection. One scene for broken, one for unbroken model. Text comment with detais are attached. Note: when I appended the 'unbroken model' into the same scene with the broken one, it too became broken.
    for the 'unbroken' scene, I created a new,clean scene copy.
    Terrence Zavecz
    +1 610 462 0706 (eastern Pennsylvania, USA)
**System Information** Operating system: Graphics card: **Blender Version** Broken: 3.4, 3.6.1, 3.6.2 (I skipped over 3.5, seemed to have too many bugs) Have not Worked: (newest version of Blender that worked as expected) **** Short version of problem *** ** background Working with 1.6 gb action scene. Rigify using game-engine version & finger controls and NLA actions for programming. Scene is simple walking/pausing along a followed 'autopath' segment with pauses and pose-programmed movement between pauses. Side Observations: Blender 3.6 cannot be started in Win 11 by opening the .blend file from a window browser. Must be loaded from withing the blender interface. ..... ALSO, the blend icon is no longer assigned to .blend files. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). *** behavior after error Fingers roll backwards on one axis into tight ball. 1) Fingers no longer respond to posing from actions or pose library. 2) Using pose mode, I can unroll fingers but they are twisted and curled. (fingers respond to manual movement of rig element. 3) goto Edit from Pose, fingers straighten into 'rest' position and metarig appears aligned. 4) goto 'rest' mode and fingers are fine. 5) Note: 3.4 will not open any 3.6 generated file, even ones that are working. 3.4 crashes and even the system log window disappears. Here is the log after initiation of image, before file load. [INFO ] mpfb.init ..............................: Build info 20230212 [INFO ] services.locationservice ...............: mh_user_data explicitly set to C:\Users\tzave\OneDrive\Documents\makehuman\v1py3\data [INFO ] services.uiservice .....................: Rebuilding the list of available importer presets (for presets panel) [INFO ] services.uiservice .....................: Rebuilding the list of available importer presets (for importer panel)[INFO ] mpfb.init ..............................: MPFB initialization has finished. blenderkit addon: Verbose is enabled blenderkit addon: Read in JSON settings from file Reloading external rigs... Reloading external metarigs... blenderkit updater: Running background check for update blenderkit addon: Starting background checking thread blenderkit addon: Checking for update now in background blenderkit addon: Checking for update function blenderkit INFO: Global dir permissions are OK. [13:42:53.290, utils.py:1295] blenderkit addon: Read in JSON settings from file blenderkit addon: Determined it's not yet time to check for updates blenderkit addon: Aborting check for updated, check interval not reached blenderkit addon: Finished check update, doing callback blenderkit addon: Running background update callback blenderkit addon: BG thread: Finished check update, no callback blenderkit INFO: Dependencies are available [13:42:53.384, dependencies.py:111] libpng warning: eXIf: duplicate blenderkit INFO: Daemon is running on port 62485! [13:42:53.704, timer.py:86] libpng warning: eXIf: duplicate libpng warning: eXIf: duplicate libpng warning: eXIf: duplicate 5) CREATION OF ERROR Strange behavior. ....a)I have an early version of file that works from 8/18/23. It continues to work fine, saved as backup. I do not recall if I ever performed a render of the 8/18/23 file. ....b) 8/19, I renamed file (save as ...081923.blend) and began further work on file. After working on pose positions in a few actions, the fault occured after I ran a render of the sequence (evee/ffmped-mp4/24fps/ 32 samples/1280-720px) ....c) I took 8/18 (working file) and it ran ok. So I saved it to a new file name (file...081923.blend) ....d) worked on new 8/19 file saved it for night. (did not do a render). ....e) 8/20: I took 8/19 file and 'saved as' ...0820.blend file. it worked ok. I was 'smoothing' some action scenes. Ran a video-editor scan of scenes. Ran a rendering after hours. Closed file. ....f)8/21: Opened ....082023.blend file and fingers were corrupted as shown. --- went back to ...081923.blend file, FINGERS ARE NOW also corrupted. HOW CAN A FILE THAT I SAVED TO A 2ND FILE NAME AND IT WORKED, NOW ALSO BE CORRUPTED WHILE THE ...081823.BLEND FILE CONTINUES TO WORK. ---- went back to 081823.blend file and it works loads and works okay. I HAVE NOT TRIED A RENDER OF THE 081823 FILE. I WILL DO THIS TONIGHT AFTER i CONFIRM I HAVE A WORKING BACKUP STORED ON THE CLOUD. **** THOUGHTS ON DUPLICATION OF ERROR. 1) Error may be caused during rendering or perhaps is in a 'walk-24' cycle from 'Rigify Animation' that I am using. 2) I am still trying to find how to create the error OR find out exactly when it occurs. 3) see attached blend file created by appending the pose-figure 'margo' from it's collection. One scene for broken, one for unbroken model. Text comment with detais are attached. Note: when I appended the 'unbroken model' into the same scene with the broken one, it too became broken. for the 'unbroken' scene, I created a new,clean scene copy. Terrence Zavecz +1 610 462 0706 (eastern Pennsylvania, USA)
Terrence-4 added the
Priority
Normal
Type
Report
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Needs Triage
labels 2023-08-25 22:00:17 +02:00

Hi, can you report this via: Addons: Rigify: Settings: Report.

Hi, can you report this via: Addons: Rigify: Settings: Report.
Author

Update. I've been using the 08/18/2023.blend file as a 'goto' for a working file.
I told you I would try a render.

  1. I ran the scene with shortened end point using the 'timeline' interface. Ran okay, no finger distortions
  2. I ran the evee render for the scene.
  3. I examined the model after the render. Fingers were distored.
  4. Video .mp4 file has fingers distorted thru first frame.
  5. I exited the Blender, without saving the file. then reloaded the file. Model came up undistorted.

I will next, as requested, report the bug using the Rigify: settings: Report.

Update. I've been using the 08/18/2023.blend file as a 'goto' for a working file. I told you I would try a render. 1. I ran the scene with shortened end point using the 'timeline' interface. Ran okay, no finger distortions 2. I ran the evee render for the scene. 3. I examined the model after the render. Fingers were distored. 4. Video .mp4 file has fingers distorted thru first frame. 5. I exited the Blender, without saving the file. then reloaded the file. Model came up undistorted. I will next, as requested, report the bug using the Rigify: settings: Report.
Member

Thanks for submitting at add-ons repo: blender/blender-addons#104851
I'll close this instance.

Thanks for submitting at add-ons repo: https://projects.blender.org/blender/blender-addons/issues/104851 I'll close this instance.
Blender Bot added
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labels 2023-08-28 05:29:17 +02:00
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Reference: blender/blender#111539
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