GLTF exporter fails with IndexError in primitive_creation #111598

Closed
opened 2023-08-28 05:50:23 +02:00 by dodgyville · 1 comment

System Information
Operating system: Ubuntu Linux
Graphics card: 5700xt

Blender Version
Broken: 3.6.2

Short description of error
Exporting a cell fracture animation as GLB throws an error.

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).

  1. Create a mesh, merge into one object.
  2. Run create cell fracture on it (adding a force field)
  3. Baked the animations.
  4. Export as GLB (initially attempt to merge all animations into single animation, failed with error below)
  5. Attempt to export GLB without merging animation, same error.
    Have attached a blend file

I did a similar animation on a different mesh last week and it worked, so my assumption is this mesh is stranger or has some quirk.

Python: Traceback (most recent call last):
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/init.py", line 852, in execute
return gltf2_blender_export.save(context, export_settings)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_export.py", line 34, in save
json, buffer = __export(export_settings)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_export.py", line 51, in __export
__gather_gltf(exporter, export_settings)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_export.py", line 65, in __gather_gltf
active_scene_idx, scenes, animations = gltf2_blender_gather.gather_gltf2(export_settings)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather.py", line 28, in gather_gltf2
scenes.append(__gather_scene(blender_scene, export_settings))
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached
result = func(*args, **kwargs)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather.py", line 69, in __gather_scene
node = gltf2_blender_gather_nodes.gather_node(
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py", line 34, in gather_node
mesh=__gather_mesh(vnode, blender_object, export_settings),
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py", line 242, in __gather_mesh
result = gltf2_blender_gather_mesh.gather_mesh(blender_mesh,
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached
result = func(*args, **kwargs)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_mesh.py", line 57, in gather_mesh
primitives=__gather_primitives(blender_mesh, uuid_for_skined_data, vertex_groups, modifiers, materials, export_settings),
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_mesh.py", line 134, in __gather_primitives
return gltf2_blender_gather_primitives.gather_primitives(blender_mesh,
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached
result = func(*args, **kwargs)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py", line 63, in gather_primitives
blender_primitives = __gather_cache_primitives(blender_mesh, uuid_for_skined_data,
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached
result = func(*args, **kwargs)
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py", line 131, in __gather_cache_primitives
blender_primitives = gltf2_blender_gather_primitives_extract.extract_primitives(
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives_extract.py", line 24, in extract_primitives
return primitive_creator.primitive_creation()
File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives_extract.py", line 387, in primitive_creation
self.prim_dots = self.dots[dot_indices]
IndexError: index 18389 is out of bounds for axis 0 with size 18383

**System Information** Operating system: Ubuntu Linux Graphics card: 5700xt **Blender Version** Broken: 3.6.2 **Short description of error** Exporting a cell fracture animation as GLB throws an error. **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). 1. Create a mesh, merge into one object. 2. Run create cell fracture on it (adding a force field) 3. Baked the animations. 4. Export as GLB (initially attempt to merge all animations into single animation, failed with error below) 6. Attempt to export GLB without merging animation, same error. Have attached a blend file I did a similar animation on a different mesh last week and it worked, so my assumption is this mesh is stranger or has some quirk. Python: Traceback (most recent call last): File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/__init__.py", line 852, in execute return gltf2_blender_export.save(context, export_settings) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_export.py", line 34, in save json, buffer = __export(export_settings) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_export.py", line 51, in __export __gather_gltf(exporter, export_settings) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_export.py", line 65, in __gather_gltf active_scene_idx, scenes, animations = gltf2_blender_gather.gather_gltf2(export_settings) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather.py", line 28, in gather_gltf2 scenes.append(__gather_scene(blender_scene, export_settings)) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached result = func(*args, **kwargs) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather.py", line 69, in __gather_scene node = gltf2_blender_gather_nodes.gather_node( File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py", line 34, in gather_node mesh=__gather_mesh(vnode, blender_object, export_settings), File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py", line 242, in __gather_mesh result = gltf2_blender_gather_mesh.gather_mesh(blender_mesh, File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached result = func(*args, **kwargs) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_mesh.py", line 57, in gather_mesh primitives=__gather_primitives(blender_mesh, uuid_for_skined_data, vertex_groups, modifiers, materials, export_settings), File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_mesh.py", line 134, in __gather_primitives return gltf2_blender_gather_primitives.gather_primitives(blender_mesh, File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached result = func(*args, **kwargs) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py", line 63, in gather_primitives blender_primitives = __gather_cache_primitives(blender_mesh, uuid_for_skined_data, File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_cache.py", line 35, in wrapper_cached result = func(*args, **kwargs) File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py", line 131, in __gather_cache_primitives blender_primitives = gltf2_blender_gather_primitives_extract.extract_primitives( File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives_extract.py", line 24, in extract_primitives return primitive_creator.primitive_creation() File "/snap/blender/3915/3.6/scripts/addons/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives_extract.py", line 387, in primitive_creation self.prim_dots = self.dots[dot_indices] IndexError: index 18389 is out of bounds for axis 0 with size 18383
dodgyville added the
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Needs Triage
labels 2023-08-28 05:50:24 +02:00
Member

hi, I've submitted your report at add-ons repository: blender/blender-addons#104852, closing.

hi, I've submitted your report at add-ons repository: https://projects.blender.org/blender/blender-addons/issues/104852, closing.
Blender Bot added
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and removed
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labels 2023-08-28 07:06:39 +02:00
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Reference: blender/blender#111598
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