more and more armatures after import #111705
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Broken: version: 3.5.0, branch: blender-v3.5-release, commit date: 2023-03-29 02:56, hash:
Worked: (newest version of Blender that worked as expected)
Short description of error
after every import/export there are more armatures on the fbx model. this causes an extrem increase of the "mb" size.
Exact steps for others to reproduce the error
just save and load an rigged avatar fbx with armature.
pic shows same model after export/import.
This looks like the normal behaviour of the default FBX export settings. The
Add Leaf Bones option of the FBX Exporter adds a final bone to the end of each chain of bones.
FBX does not store bone lengths like Blender, so this option allows for recovering the bone lengths. I believe Unity also uses Leaf Bones to determine the direction of the last bone in each finger of humanoid rigs.
ok, thank you! i ll make some more tests but i think it was "Armature>Add Leaf Bones" .
think it was "Armature>Add Leaf Bones" .
Not a bug then, closing.
No due date set.
No dependencies set.
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?