Can not selection Armature in MacOS Backend Metal. #111778

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opened 2023-09-01 10:00:43 +02:00 by hoya choe · 10 comments

System Information
Operating system: Macbook pro 14
Graphics card: Apple M2

Blender Version
3.6.2

Short description of error

Can not selection wire Armature in MacOS Backend Metal.

recorded video

https://drive.google.com/file/d/1nCIZ6J1yPUl6AnFZ1P5L0Lk4yVtr2Uuq/view?usp=sharing

When Macos' Backend is set to Metal and the Armature object Viewport Display is wire, objects cannot be selected in bone areas other than the root bone at the location of the origin point.

Exact steps for others to reproduce the error

  • Open attached .blend file
  • Try to select any bone in wireframe mode
**System Information** Operating system: Macbook pro 14 Graphics card: Apple M2 **Blender Version** 3.6.2 **Short description of error** Can not selection wire Armature in MacOS Backend Metal. recorded video https://drive.google.com/file/d/1nCIZ6J1yPUl6AnFZ1P5L0Lk4yVtr2Uuq/view?usp=sharing When Macos' Backend is set to Metal and the Armature object Viewport Display is wire, objects cannot be selected in bone areas other than the root bone at the location of the origin point. **Exact steps for others to reproduce the error** - Open attached .blend file - Try to select any bone in wireframe mode
hoya choe added the
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labels 2023-09-01 10:00:44 +02:00

Can confirm only for circle selection...

Can confirm only for circle selection...
Iliya Katushenock added the
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labels 2023-09-01 13:20:42 +02:00
Author

Can confirm only for circle selection...

that is Octahedral
"Armature type must be ""B-Bone"" , and Object Mode, and object Display As option Wire

> Can confirm only for circle selection... that is Octahedral "Armature type must be ""B-Bone"" , and Object Mode, and object Display As option Wire
Member

Hi, thanks for the report. Does this happen after GPU depth picking is toggled?
Perhaps related to #106742

Hi, thanks for the report. Does this happen after `GPU depth picking` is toggled? Perhaps related to #106742
Pratik Borhade added
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and removed
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labels 2023-09-04 12:27:35 +02:00
Author

Hi, thanks for the report. Does this happen after GPU depth picking is toggled?
Perhaps related to #106742

This is a bug that occurs regardless of whether GPU depth picking is turned on or off.
MacOS Backend Metal causes many problems.
Switching to OpenGL solves most problems, but performance drops by close to 50%.
I don't think the link you commented on #106742 is related to the issue I posted.

> Hi, thanks for the report. Does this happen after `GPU depth picking` is toggled? > Perhaps related to #106742 This is a bug that occurs regardless of whether GPU depth picking is turned on or off. MacOS Backend Metal causes many problems. Switching to OpenGL solves most problems, but performance drops by close to 50%. I don't think the link you commented on #106742 is related to the issue I posted.
Member

@mano-wii , can you replicate this?

@mano-wii , can you replicate this?

I can confirm on:
Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 83.1

I can confirm on: Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Apple 4.1 Metal - 83.1
Member
cc @Michael-Parkin-White-Apple
Author

if change the Custom Shape a Bone. the bone can Select in Object mode

if change the Custom Shape a Bone. the bone can Select in Object mode

I'll take a look into this, thanks for the report!

I'll take a look into this, thanks for the report!

Hi! I'm having this issue as well. Are there any updates?

Hi! I'm having this issue as well. Are there any updates?
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Reference: blender/blender#111778
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