Nodes: Overlapping of Icons in a Node Group header #111832
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Reference: blender/blender#111832
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Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-09-01 13:21, hash:
400f7c22bc98
Worked: Never.
Caused by:
84825e4ed2
Short description of error
Data block counter of Node Group ID and Preview Toggle button are overlapped in a header:
Exact steps for others to reproduce the error
@dfelinto ^
I cannot reproduce with the given steps.
If I open the attached file on either 3.6 or 4.0 I don't get the "material" icon on the header of the node. What I get is:
Ah, I had not verified this locally before tagging you 😅
Experimental: shader node previews
need to be enabled for thatWell, Shader Node Previews (experimental feature) is at fault here then :) #110353
I wonder if @Kdaf wants to look at it. But we don't classify bugs on experimental features as bugs.
On a side note, in the future @mod_moder please refrain from tagging modules before the bug is confirmed.
I think the problem would still be present in the compositor previews ? Or there are no previews for groups ?
Could you check ? I don’t have blender currently.
@mod_moder
Hey, this problem is not visible until we haven't any other icons @dfelinto !
UI_but_icon_indicator_number_set(but, ID_REAL_USERS(node.id));
is not create additional offset:That is, any other will not work correctly.
As i was told, features already in the main, even experimental ones, are subject to bug reports and fixes.
This counter was added by you, i'd rather treat it as something that never worked, instead of bug of new icons.
There are no Previews for groups in the compositor.
As far as I'm concerned, this is really not the policy. If anything it is something done on a case-by-case basis.
Anyways, to focus on the issue here. It seems that the Preview Icons are disregarding the little safety square we put the numbers in.
There are a few possible solutions:
The (1) is a matter of deciding which is more important: to go inside a node group, or to toggle its preview.
The (2) could be done anyways if anyone wants to contribute this.
The (3) could be done combined with (2).
I would favour trying the (2) first, and seeing if (3) is needed. It can be a topic for a User Interface module meeting.
All that said, it is not an official issue until the preview shader GSoC gets close to be merged.
@dfelinto I think number 1 is the best (and easiest) solution to this. Thanks!
@Kdaf do you think you could tackle this as part of the experimental feature? It should be trivial to change the icon order there.
@dfelinto
I dont have much time right now, I'll do that this weekend.
I think I'll try to have the remaining important patches landed during my next holidays.
I'm really not sure how much time I'll have for this.
I'll try my best (in the following days/weeks).
If anyone can fix it sooner, that would be awesome, it's not high priority.