Crash loading file with library overrides and object-linked materials #111907
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Reference: blender/blender#111907
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System Information
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 531.68
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-08-10 03:47, hash:
4ad63687cbc4
Worked: version: 3.6.1 Release Candidate, branch: blender-v3.6-release, commit date: 2023-07-13 21:11, hash:
a8b82bd89e66
Bisect revealed
a05419f18b
is the first bad commitShort description of error
I'm currently getting the same crash as reported in #110749 except I was able to reproduce it in a simple file!
It crashes due to weird manipulation of the material slots of a library override object. You need to modify the object-linked AND data-linked material slots. Detailed steps and repro files below. Crash log:
Exact steps for others to reproduce the error
I attached a few files
2
to make a single-user copy of the linked materialTechnical Info
From what I can tell, the problem is uncovered in
rna_mesh_gen.cc
on the linerna_iterator_array_begin(iter, data->mat, sizeof(data->mat[0]), data->totcol, 0, nullptr);
.For some reason,
data->mat
is null here despitedata->totcol
correctly being 1.A workaround for the crash, to recover broken files:
This skips the index-based lookup and falls back to name-based lookup.
Bisect revealed
a05419f18b
is the first bad commitCC @mont29
Yes, can confirm the crash.
While this is annoying, and crash needs to be fixed, would not consider this a high priority issue. Materials in liboverride context are known to not work properly (essentially because of the weird and complex synchronization between object and obdata).