Hiding faces on a specific mesh causes random hidden edges to display in place of non-hidden ones #111992

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opened 2023-09-05 19:32:10 +02:00 by James Noeckel · 5 comments

System Information
Operating system: macOS-13.5.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2

Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash: e53e55951e7a
Worked: unknown, but same bug occurs in 3.5

Short description of error
When selecting certain faces on this mesh (see attached STL file), pressing H or shift-H to hide faces will cause a random set of floating edges to display in the hidden regions, and the visible region will display with no edges (making it impossible to see your selection in edge select mode). The set of edges is truly random, as undo / redo will show a different set of edges each time.

Here is the full mesh with an example selection Here is the result of pressing shift-H
Screenshot 2023-09-05 at 10.10.01 AM.png Screenshot 2023-09-05 at 10.09.57 AM.png

Exact steps for others to reproduce the error

  1. Open the attached blend file bugball.blend, and enter edit mode on the ball to see the random floating ghost edges.
  2. Press 2 and try selecting things (selections on the un-hidden faces are invisible, and the ghost edges can't be selected).
  3. Press Alt-H and Shift-H to see that a different set of floating edges appears every time.

If the blend file doesn't work, try and import the attached STL file using file -> import -> stl and observe the same behavior.

**System Information** Operating system: macOS-13.5.1-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2 **Blender Version** Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash: `e53e55951e7a` Worked: unknown, but same bug occurs in 3.5 **Short description of error** When selecting certain faces on this mesh (see attached STL file), pressing H or shift-H to hide faces will cause a random set of floating edges to display in the hidden regions, and the visible region will display with no edges (making it impossible to see your selection in edge select mode). The set of edges is truly random, as undo / redo will show a different set of edges each time. | Here is the full mesh with an example selection | Here is the result of pressing shift-H | | -- | -- | | ![Screenshot 2023-09-05 at 10.10.01 AM.png](/attachments/d1b8e310-7e5f-4203-943b-a4b2eca49564) | ![Screenshot 2023-09-05 at 10.09.57 AM.png](/attachments/d331d434-018c-4d81-ab31-5a56bc021674) | **Exact steps for others to reproduce the error** 1. Open the attached blend file bugball.blend, and enter edit mode on the ball to see the random floating ghost edges. 2. Press 2 and try selecting things (selections on the un-hidden faces are invisible, and the ghost edges can't be selected). 3. Press Alt-H and Shift-H to see that a different set of floating edges appears every time. If the blend file doesn't work, try and import the attached STL file using file -> import -> stl and observe the same behavior.
James Noeckel added the
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labels 2023-09-05 19:32:11 +02:00

Can not confirm in 3.4, last 3.6.2, today 4.0, debug 4.0.

Can not confirm in 3.4, last 3.6.2, today 4.0, debug 4.0.
Iliya Katushenock added the
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labels 2023-09-05 19:40:05 +02:00
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Can't replicated on Ubuntu 22.04 + NVidia K5100m.

Probably a Metal issue.

Can't replicated on `Ubuntu 22.04 + NVidia K5100m`. Probably a Metal issue.
YimingWu added the
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Metal
label 2023-09-06 04:15:18 +02:00
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Can not replicate either.
Please check whether this is fixed in 4.0 build: https://builder.blender.org/download/daily/
@mano-wii , can you confirm on Metal backend?

**System Information**
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03
Can not replicate either. Please check whether this is fixed in 4.0 build: https://builder.blender.org/download/daily/ @mano-wii , can you confirm on Metal backend? ``` **System Information** Operating system: Windows-10-10.0.22000-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03 ```
Pratik Borhade added
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labels 2023-09-06 05:56:13 +02:00

I can confirm the issue.
It seems like a serious problem, but since it's seen in all Metal versions, I refrain from raising the priority.

cc @Michael-Parkin-White-Apple

Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 83.1
I can confirm the issue. It seems like a serious problem, but since it's seen in all Metal versions, I refrain from raising the priority. cc @Michael-Parkin-White-Apple ``` Operating system: macOS-13.3.1-arm64-arm-64bit 64 Bits Graphics card: Apple M1 Apple 4.1 Metal - 83.1 ```
Author

Can not replicate either.
Please check whether this is fixed in 4.0 build: https://builder.blender.org/download/daily/
@mano-wii , can you confirm on Metal backend?

**System Information**
Operating system: Windows-10-10.0.22000-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03

It still happens on OSX/Metal in version 4.0.0 alpha as of today.

System Information
Operating system: macOS-13.5.2-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2

Blender Version
version: 4.0.0 Alpha, branch: main, commit date: 2023-09-11 20:52, hash: dd9f196c2e2e

image

> Can not replicate either. > Please check whether this is fixed in 4.0 build: https://builder.blender.org/download/daily/ > @mano-wii , can you confirm on Metal backend? > ``` > **System Information** > Operating system: Windows-10-10.0.22000-SP0 64 Bits > Graphics card: NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 532.03 > ``` It still happens on OSX/Metal in version 4.0.0 alpha as of today. **System Information** Operating system: macOS-13.5.2-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M1 Pro 1.2 **Blender Version** version: 4.0.0 Alpha, branch: main, commit date: 2023-09-11 20:52, hash: `dd9f196c2e2e` ![image](/attachments/0513d0fd-e1c7-4b12-8c40-3c4e99d1678d)
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Reference: blender/blender#111992
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