Hiding faces on a specific mesh causes random hidden edges to display in place of non-hidden ones #111992
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Reference: blender/blender#111992
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System Information
Operating system: macOS-13.5.1-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash:
e53e55951e7a
Worked: unknown, but same bug occurs in 3.5
Short description of error
When selecting certain faces on this mesh (see attached STL file), pressing H or shift-H to hide faces will cause a random set of floating edges to display in the hidden regions, and the visible region will display with no edges (making it impossible to see your selection in edge select mode). The set of edges is truly random, as undo / redo will show a different set of edges each time.
Exact steps for others to reproduce the error
If the blend file doesn't work, try and import the attached STL file using file -> import -> stl and observe the same behavior.
Can not confirm in 3.4, last 3.6.2, today 4.0, debug 4.0.
Can't replicated on
Ubuntu 22.04 + NVidia K5100m
.Probably a Metal issue.
Can not replicate either.
Please check whether this is fixed in 4.0 build: https://builder.blender.org/download/daily/
@mano-wii , can you confirm on Metal backend?
I can confirm the issue.
It seems like a serious problem, but since it's seen in all Metal versions, I refrain from raising the priority.
cc @Michael-Parkin-White-Apple
It still happens on OSX/Metal in version 4.0.0 alpha as of today.
System Information
Operating system: macOS-13.5.2-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M1 Pro 1.2
Blender Version
version: 4.0.0 Alpha, branch: main, commit date: 2023-09-11 20:52, hash:
dd9f196c2e2e