Geometry Nodes not using MeshSequenceCache
data while rendering #112075
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Reference: blender/blender#112075
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System Information
Operating system: Linux-5.4.0-153-generic-x86_64-with-glibc2.31 64 Bits, X11 UI
Graphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.47.03
Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash:
e53e55951e7a
Worked: (newest version of Blender that worked as expected)
Short description of error
During the rendering, the geometry contained in the
Object Info
node in geometry nodes does not take into accountMeshSequenceCache
modifiers of the corresponding object.Exact steps for others to reproduce the error
Here is a simple blender file containing a 3D animated sketch made in VR with Quill, and imported through an Alembic file : bug_mesh_cache_geo_node.blend.
The sketch has 2 keyframes, with each exactly one stroke.
A geometry node is applied to the mesh to add a sphere at the position of the first vertex of the curves.
A rendering of the second keyframe (frame 10 for example) shows that the geometry node is using the data of the first keyframe of the curve, since the sphere is located at the beginning of the curve in the first keyframe.
Thanks for the report. I can confirm.
Probably related to #58704
Yes, probably.. I suspected it was such kind of issue. I guess there's no hope to solve this then ?
I guess it would be nice to at least have a workaround on this. For example be able to bake the MeshSequenceCache, even if it means creating multiple objects, idk.
Maybe @dr.sybren has an idea about the possible workaround if problem is related to Alembic
@amelief Can you check, if you add
Scene Time
node to node tree, have this fix bug?hi @mod_moder
You mean adding the
Scene Time
somewhere in the geometry nodes so that it gets evaluated ?This :
does not solve the issue, but I am not sure that is what you suggested.
@amelief No need to connect to something, just existing is enough
Is it known whether this is any of these issues?
@amelief hey,I also meet this problem but maybe you can try this.(blender 3.6) click this and final render is correct!