Blender Crashes when deselecting Name-fields #112145
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Reference: blender/blender#112145
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System Information
Operating system: Windows-10
Graphics card: NVIDIA GeForce RTX 3070
also tested on:
Operating system: Windows-11 Home - Microsoft Surface
Graphics card: - / 11th Gen Intel(R) Core(TM) i7-1185G7
Blender Version
Broken: (tested with)
e53e55951e
, type: releasee1ccd9d4a1
Worked: -
Short description of error
For a specific project, if I select any Text field that contains the name of an asset (texture, object, scene, ...) and click anywhere else within the Blender window, Blender will crash.
This error does not appear for other projects of mine or a new one.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
I created a copy of the problematic project, deleted all of its content and used the Blender cleanup feature to remove any remaining data blocks. Still the issue persists. Except for the missing shutdown logs due to the crash, the Debug Log doesn't show any differences to a normal file AFAIK.
Blender does NOT crash when I use "Escape" to exit the field.
To be precise, the crash happens when deselecting "Name Fields" in the outliner, the Properties Panel or similar.
This doesn't happen in Search fields or Value fields that take e.g. floats for properties like "Strength" etc.
The project (used as asset library) worked fine yesterday and as far as I'm aware no updates were installed. I tried updating my NVIDIA driver but to no avail.
Next, I'll try to copy my assets to a new file.
Blender Crashes when deselecting Name-fields of objectsto Blender Crashes when deselecting Name-fieldsUpdate:
I appended the scenes of the problematic project to a new one and so far it looks good.
Hi, thanks for the report. I'm not able to redo the crash locally. Call stack is not generated in attached debug-log files.
Do you have multi-monitor setup?
Hi Pratik, thanks for having a look.
Yes, I have 3 monitors.
Thanks. Not very sure but this could be a culprit here. Can you share more details about your setup?
Do you happen to observe crash when
texture name-field
is on primary screen? or some secondary monitor?Can you verify the crash when both blender windows are on same monitor?
Unfortunately
crash.txt
is not generated after the crash andDebug log
files has not printed any relevant information.Yes, I was hoping to find some crash information but no luck with this one.
The file crashes on either monitor, if I just open it and go straight to any name field.
However, if I:
then I can edit name fileds just fine. It is important to set it to "Asset Browser" first - I tried with several other options like "Viewport", "Graph Editor" and "Image Editor" and they all crashed. After that, I can pick and choose any window I like and rename stuff without crashes.
I then figured that the "broken" file also always opens a second window in the background with the Asset Browser when launched.
I therefore closed the window and saved the File to see if it makes any difference. Sure enough, if I reopen the file now, renaming works just fine.
Also, saving a new second window with the Asset Browser doesn't cause any issues.
No idea what made this particular window so problematic - but it's gone now.
I can't tell if it is related to my local setup or some weird edge case in Blender.
Wait, I can actually redo the crash with your file 🙂 , I'll check.
Crash is related to asset browser.
In your file,
active_file
index for asset browser is 1 andfilelist
is initially nullptr. which leads to crash at if ((index < 0) || (index >= filelist->filelist.entries_filtered_num)) {Ha, wow good catch!
@JulianEisel hi, any idea why this situation occurred?