GPU: Workarounds and Device Features checks becoming obsolete #112224
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Reference: blender/blender#112224
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Blender 4.0 bumped its OpenGL version from 3.3 Core profile to 4.3 Core profile. Some workarounds and optional device features were added to the GPU Backend in order to emulate features that were not available on all platforms.
This issue contains a list of features, workarounds that we should revisit.
shader_draw_parameters
In Vulkan these seems to be supported even on low end devices (https://vulkan.gpuinfo.org/displayreport.php?id=23923#features_core_11) we might want to consider making this a requirement, although it is not required by vulkan.compute_shader_support
is required for workbench-nextshader_storage_buffer_objects_support
is required (#112572)shader_image_load_store_support
is required.clear_viewport_workaround
should be solved by the editor, not by the gpu backend. IIRC the VSE has fixed this some months ago.--debug-gpu-disable-ssbo
as SSBO's are required. (#112571)From my perspective (Windows on ARM devices via the MS Store "OpenGL Compatibility pack" - ie mesa):
shader_draw_parameters
:GL_ARB_shader_draw_parameters
seems to be present, so all goodcompute_shader_support
: This is actually broken on ARM64 devices right now - as nice as it would be to not have these required until the support can be added in the right place by QCom to the Windows adreno driver, I understand it is a requirement for workbench-next with no workaroundshader_storage_buffer_objects_support
:GL_ARB_shader_storage_buffer_object
seems to be present, so all goodshader_image_load_store_support
:GL_ARB_shader_image_load_store
is missing on ARM64 devices - I suspect this failing is also causing compute shader support to not show - due to this: https://gitlab.freedesktop.org/mesa/mesa/-/blob/main/src/gallium/drivers/d3d12/d3d12_screen.cpp?ref_type=heads#L962clear_viewport_workaround
: Looks like this doesn't apply to my use case, as it's only enabled for Mac platforms, so no opinion from me