PyAPI requirements for Blender Studio Asset Pipeline #112392
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Reference: blender/blender#112392
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In this task I'd like to keep track of some PyAPI functions that we would need for the production of the next open movie to hopefully go a lot smoother than previous ones.
What's the Blender Studio Asset Pipeline?
This is our add-on for allowing artists to collaborate on different aspects of an asset, by taking data from different files and combining them into one.
Each artist has their own .blend file with a copy of a given asset. The add-on keeps track of what data is owned by each file.
When running a Sync operation, data owned by other artists is pulled into the current file, and data owned by the current file is pushed to a shared file that should only be accessed by the add-on.
The granularity of data ownership is such that each vertex group, UVMap, shape key, etc. has a unique owner.
As you can imagine, this means we need a lot of data transfer functionality between objects; Objects whose topology is allowed to change. (In those cases, a perfect transfer is not expected, just a best effort.)
Existing API calls that need improvement
object.join_uvs
): This only works if the geometry is a perfect match. We have Python code for a best effort transfer of non-matching topology, which I think would be a good addition to Blender's core functionality. Would also be covered by Attribute Proximity Transfer mentioned below.Missing API calls
d6ae841806
bpy.ops.object.data_transfer
is a useful and flexible operator, but we really need it to be available without bpy.ops. Using bpy.ops requires us to make sure the objects are visible, which is super difficult on a production asset due to the myriad ways that objects can be hidden in Blender.