Texture Image node with "Extend" and Math "Wrap" creating artifacts. #112559
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Reference: blender/blender#112559
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System Information
Operating system: W10 x64
Graphics card: GTX750
Blender Version
Broken: 3.6.3,
c8c6f62cf3
, September 11, 01:59:02,Worked: No
If texture node use "Extend" parameter, then "Wrap" math node, it does introduce a transparent line on edges of each image repetition.
Based on attached .blend file.
Image 1:
https://i.imgur.com/ZPBLnrA.png
Image 2:
https://i.imgur.com/pc0nXiE.png
Wrapping node with Texture "Extend" artifacts.to Texture Image node with "Extend" and Math "Wrap" creating artifacts.Can confirm, Cycles seems to be better in that regard
This seems to only occur in
Linear
texture interpolation. It also occurs when extension is set toRepeat
. ReplacingWrap
withFract
also shows the issue.This solves the issue for me but I'm not an expert with GPU to know if this is a valid fix.
Yes I confirm this too.
Regarding your above mentioned fix, is it integrated in latest build?
This is just the way texture sampling works on GPUs. You're going to see the same issue in any other real-time engine.
The Mip level is selected based on the UV delta between pixels and, in your case, the delta at the edge is the whole image.
That's the whole reason the
REPEAT
mode exists.What @CharlieJolly change does is disable mip mapping, so not really a viable solution.
What you can do is go the other way around. Set the sampling to
REPEAT
and manually clamp theY
axis.@pragma37 this can also be fixed by changing interpolation to
Closest
which also turns mip mapping off.No that's not clamping top and bottom sides correctly, it just repeat the same side all over.
You can see the intended look here: https://i.imgur.com/ZPBLnrA.png
Other than "closest" also "bicubic" does not show artifacts, so it's just "linear" showing this issue?
Just lower the clamp range.