Save UI Settings not respected when Floating windows from Python #112612
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Reference: blender/blender#112612
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.23
Blender Version
Broken: version: 3.6.0, branch: blender-v3.6-release, commit date: 2023-06-27 08:08, hash:
c7fc78b81ecb
Worked: Not sure if this ever worked
Short description of error
When a user collapses a side panel menu or sets an editor in any way. If a new window and its editor is called from Python it won't respect the current settings that the user has saved for that editor. this works with every editor type in Blender.
From what I can this sets every editor to be in a default factory state not what the user has set.
Exact steps for others to reproduce the error
Right-click empty space in the header and uncheck "show menu" ie. 3D viewport
collapse side panel and tools tool
File > defaults > save startup
Open a new floating window using Python.
Save UI not respected when Floating windowsto Save UI Settings not respected when Floating windows from PythonI believe this is expected. The ui setting is per-space and space is under the window/layout. So opening a new window should not preserve the "hidden header" state. You could try duplicate a space into the new window, that should work just fine.
Hi, not sure about the way you've used to generate new window. Did you call
bpy.ops.wm.window_new_main()
orbpy.ops.wm.window_new_main()
from python console?hiya, here is the code for what I have been working on https://github.com/adamearle/AniMix-Popout-Editor-Windows/blob/main/Animix%20Area%20Buttons.py
I am guessing you will be able to work out what I am doing wrong. @ChengduLittleA Could you explain a little more I am not familiar with what you are talking about.
Thanks, guys sorry for the late reply time and patience.