Viewport animation renders take progressively longer if there is a split in the scene! #112629

Closed
opened 2023-09-20 16:32:55 +02:00 by Wayne Johnson · 3 comments

System Information
Operating system: macOS-13.5.2-arm64-arm-64bit 64 Bits
Graphics card: Metal API Apple M2 Ultra 1.2

Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash: e53e55951e7a
Worked: Never

Short description of error
When animating a render from the viewport, if a spline is present in the scene each frame takes progressively longer and longer to render until it takes a painfully long time per frame. Once the spline is deleted from the scene, each frame takes the same amount of time to render!

Exact steps for others to reproduce the error
Make an animation of approx 1000 frames
Include a spline in the scene - you don't have to render it, it just needs to be in the scene!
Viewport Render Animation
You should quickly notice that each frame is taking longer and longer to render
By the time you get to frame 800 (if you care to wait that long) you will be pulling your hair out!
...now delete the spline
Viewport Render Animation
Each Frame now takes the same time to render and you can smile once more.

....I'm already guessing that whoever is gracious enough to try this will magically not have the problem - if so, please reply and I will supply files... I just would rather not at this time as I am interested to see if it is indeed reproducible? I can confidently say that I have experienced this issue for at least 5 years, but it's only now that it has come to bite me again and I have finally proven (to myself, at least) that the issue is spline related - my scene had one single 'Annotation' spline that I wasn't even aware of hanging around in it and deleting it sped up render times by an order of magnitude!

Thanks
Wayne

**System Information** Operating system: macOS-13.5.2-arm64-arm-64bit 64 Bits Graphics card: Metal API Apple M2 Ultra 1.2 **Blender Version** Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash: `e53e55951e7a` Worked: Never **Short description of error** When animating a render from the viewport, if a spline is present in the scene each frame takes progressively longer and longer to render until it takes a painfully long time per frame. Once the spline is deleted from the scene, each frame takes the same amount of time to render! **Exact steps for others to reproduce the error** Make an animation of approx 1000 frames Include a spline in the scene - you don't have to render it, it just needs to be in the scene! Viewport Render Animation You should quickly notice that each frame is taking longer and longer to render By the time you get to frame 800 (if you care to wait that long) you will be pulling your hair out! ...now delete the spline Viewport Render Animation Each Frame now takes the same time to render and you can smile once more. ....I'm already guessing that whoever is gracious enough to try this will magically not have the problem - if so, please reply and I will supply files... I just would rather not at this time as I am interested to see if it is indeed reproducible? I can confidently say that I have experienced this issue for at least 5 years, but it's only now that it has come to bite me again and I have finally proven (to myself, at least) that the issue is spline related - my scene had one single 'Annotation' spline that I wasn't even aware of hanging around in it and deleting it sped up render times by an order of magnitude! Thanks Wayne
Wayne Johnson added the
Priority
Normal
Type
Report
Status
Needs Triage
labels 2023-09-20 16:32:55 +02:00
Member

Hi, thanks for the report. A sample .blend file would be helpful for investigation.
Did you notice any difference in render time between OpenGL and Metal viewport backend?

Hi, thanks for the report. A sample .blend file would be helpful for investigation. Did you notice any difference in render time between OpenGL and Metal viewport backend?
Pratik Borhade added
Status
Needs Information from User
and removed
Status
Needs Triage
labels 2023-09-21 05:55:12 +02:00
Member

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed.

Thanks again for the report. If the problem persists please open a new report with the required information.

No activity for more than a week. As per the tracker policy we assume the issue is gone and can be closed. Thanks again for the report. If the problem persists please open a new report with the required information.
Blender Bot added
Status
Archived
and removed
Status
Needs Information from User
labels 2023-10-20 11:01:23 +02:00
Author

Apologies - further testing (rendering) showed that the spline in the scene wasn't necessarily the issue as the frames were still taking progressively longer, even with no splines in the scene. Also I didn't find the time to package up the sample file. Sorry!
I've also changed render method and am not experiencing slow down with the new method.
Thanks for your time.

Apologies - further testing (rendering) showed that the spline in the scene wasn't necessarily the issue as the frames were still taking progressively longer, even with no splines in the scene. Also I didn't find the time to package up the sample file. Sorry! I've also changed render method and am not experiencing slow down with the new method. Thanks for your time.
Sign in to join this conversation.
No Label
Interest
Alembic
Interest
Animation & Rigging
Interest
Asset Browser
Interest
Asset Browser Project Overview
Interest
Audio
Interest
Automated Testing
Interest
Blender Asset Bundle
Interest
BlendFile
Interest
Collada
Interest
Compatibility
Interest
Compositing
Interest
Core
Interest
Cycles
Interest
Dependency Graph
Interest
Development Management
Interest
EEVEE
Interest
EEVEE & Viewport
Interest
Freestyle
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
ID Management
Interest
Images & Movies
Interest
Import Export
Interest
Line Art
Interest
Masking
Interest
Metal
Interest
Modeling
Interest
Modifiers
Interest
Motion Tracking
Interest
Nodes & Physics
Interest
OpenGL
Interest
Overlay
Interest
Overrides
Interest
Performance
Interest
Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds & Tests
Interest
Python API
Interest
Render & Cycles
Interest
Render Pipeline
Interest
Sculpt, Paint & Texture
Interest
Text Editor
Interest
Translations
Interest
Triaging
Interest
Undo
Interest
USD
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Interest
Video Sequencer
Interest
Virtual Reality
Interest
Vulkan
Interest
Wayland
Interest
Workbench
Interest: X11
Legacy
Blender 2.8 Project
Legacy
Milestone 1: Basic, Local Asset Browser
Legacy
OpenGL Error
Meta
Good First Issue
Meta
Papercut
Meta
Retrospective
Meta
Security
Module
Animation & Rigging
Module
Core
Module
Development Management
Module
EEVEE & Viewport
Module
Grease Pencil
Module
Modeling
Module
Nodes & Physics
Module
Pipeline, Assets & IO
Module
Platforms, Builds & Tests
Module
Python API
Module
Render & Cycles
Module
Sculpt, Paint & Texture
Module
Triaging
Module
User Interface
Module
VFX & Video
Platform
FreeBSD
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender#112629
No description provided.