Bone Collections: UI Improvements #112710

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opened 2023-09-22 11:16:40 +02:00 by Sybren A. Stüvel · 3 comments

The bone collections system (#108941) is there, but has some limitations. These should be addressed at some point, but because that likely can happen without backward-incompatible changes, it's not a high-priority target for Blender 4.0.

Bone collection membership

Currently there is an "overview" issue. When there are a lot of bone collections, it's hard to get an overview of which collections the active bone belongs to. This could be solved in a few different ways:

  • Sort the 'Bone Collections' menu (Shift+M) such that the assigned bone collections are sorted at the top.
  • Add a UIList to the Bone properties panel, showing only those collections that the bone is assigned to.
  • Something else.
The bone collections system (#108941) is there, but has some limitations. These should be addressed at some point, but because that likely can happen without backward-incompatible changes, it's not a high-priority target for Blender 4.0. ## Bone collection membership Currently there is an "overview" issue. When there are a lot of bone collections, it's hard to get an overview of which collections the active bone belongs to. This could be solved in a few different ways: - Sort the 'Bone Collections' menu (Shift+M) such that the assigned bone collections are sorted at the top. - Add a UIList to the Bone properties panel, showing only those collections that the bone is assigned to. - Something else.
Sybren A. Stüvel added this to the 4.1 milestone 2023-09-22 11:16:40 +02:00
Sybren A. Stüvel added the
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labels 2023-09-22 11:16:40 +02:00
Contributor

I don't know if you're aware, but in Edit and Pose modes, in Pose and Armature menus, old operators for 'Change Armature Layers' and 'Change Bone Layers' are still present.

I don't know if you're aware, but in Edit and Pose modes, in Pose and Armature menus, old operators for 'Change Armature Layers' and 'Change Bone Layers' are still present.
Contributor

I have this idea for showing which bone collections contain active (but I'd prefer selected) bones belong to. In Outliner there is an empty space at the left that displays icon for objects that are in particular mode. It is a button too, but useful for quickly seeing which objects you have in edit or pose modes.

image

UI list for Bone Collections has empty space too because icons are not assigned to collections. Maybe it is planned, but I'm thinking we can have similar behavior there, where it's empty when nothing is selected, but when you have bones selected it draws icon on collections that contain those bones.

New Project

Another method that could work (alongside this one too), is to have Filter toggle next to list, that will only show collections which contain selected bones. I think many users will prefer this method, because it will save you trouble of scrolling to find the collection. But it will be harder to implement. Combination of both will adress all situations I believe.

image

I have this idea for showing which bone collections contain active (but I'd prefer selected) bones belong to. In Outliner there is an empty space at the left that displays icon for objects that are in particular mode. It is a button too, but useful for quickly seeing which objects you have in edit or pose modes. ![image](/attachments/7d720bc8-f7bd-4180-8ae0-4d5797eb550a) UI list for Bone Collections has empty space too because icons are not assigned to collections. Maybe it is planned, but I'm thinking we can have similar behavior there, where it's empty when nothing is selected, but when you have bones selected it draws icon on collections that contain those bones. ![New Project](/attachments/349f778a-62ed-4637-8b3e-ee0c12bd9ead) Another method that could work (alongside this one too), is to have Filter toggle next to list, that will only show collections which contain selected bones. I think many users will prefer this method, because it will save you trouble of scrolling to find the collection. But it will be harder to implement. Combination of both will adress all situations I believe. ![image](/attachments/830dd1ec-a699-4f83-81f5-70423177e94d)
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Member

These ideas have been implemented, so I'll close this task.

These ideas have been implemented, so I'll close this task.
Blender Bot added the
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label 2024-01-15 14:49:24 +01:00
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Reference: blender/blender#112710
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