Vector Transform Material Node has Unexpected Behavior with Geometry Node Instances #112801
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Reference: blender/blender#112801
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System Information
Operating system: Windows-10-10.0.19045-SP0 64 Bits
Graphics card: AMD Radeon RX 7900 XTX ATI Technologies Inc. 4.5.0 Core Profile Context 23.9.2.230911
Blender Version
Broken: version: 3.6.3, branch: blender-v3.6-release, commit date: 2023-09-21 06:06, hash:
d3e6b08276ba
Short description of error
A Vector Transform node set Object to World and taking an instancer attribute seems to transform the attribute based on the Instance space rather than the Objects. I'd expect Object space to behave the same regardless of whats inside the object. It has unexpected results when instances are rotated, and when there are nested instances assigned the same attribute. If this isn't a bug and instances just count as an Object for the Vector Transform node, then maybe there should be an Instance space option added to it with the current behavior, and Object space should be corrected to behave the same as when the instances are realized.
Exact steps for others to reproduce the error
FILE DESCRIPTION: I created a simple blend file to make it easy to see the effects. There's a Geo Node modifier that creates an instance heirarchy, with the position of the top level instances being stored as an attribute on the sub instances. There are some switches set up on the geo node modifier, and there's a driver on the Attribute nodes Type to change it between Geometry and Instancer just to match the Realize Instances option on the geo nodes.
USAGE: Set the viewport shading to Rendered. The settings to play with are on the geo nodes modifer and in the material nodes:
EXPECTED: The setup in the file with Realize Instances enabled behaves as expected.
UNEXPECTED: The setup in the file with Realize Instances disabled in the geo nodes modifier is expected to behave the same as above, but is different in the following ways:
Vector Transform Meterial Node Unexpected Behavior with Geometry Node Instancesto Vector Transform Material Node has Unexpected Behavior with Geometry Node InstancesThanks for the report, @Bloop, but I believe this behavior is expected.
Each instance is considered a unique object (with its own space, with its own ID).
This is clear with other nodes like
Object Info
>Randon
.Unfortunately I don't know a simple way to reference the space of a specific object in the scene.
Maybe the
Vector Transform
could have a "From Instancer" option or something like "From Object: X". But this already becomes a feature request.For user feedback and feature requests we have other channels: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
Not a bug AFAICS, so closing.
Feel free to comment if there is misunderstanding.