Outliner: Bones appear in different places in different modes #112904
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Reference: blender/blender#112904
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System Information
Operating system: Windows-10-10.0.19043-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.99
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-09-19 08:47, hash:
78315faf8fbd
Worked: (newest version of Blender that worked as expected)
Short description of error
Incosistent behavior when bones appear under Armature in Object Mode, but under Pose in Pose mode. I don't know if it's by design but it's very confusing
Exact steps for others to reproduce the error
[Please describe the exact steps needed to reproduce the issue]
[Based on the default startup or an attached .blend file (as simple as possible)]
Thanks for the report. I can confirm
The animation module recently introduced the new bone collections to the Outliner, assigning the report to them.
Yeah. But bug seems to be related to tree drawing. I'll submit the PR
Quick fix to this will be (This will at least not change the order):
Current order is: edit bones -> bone collection -> pose base/channels
Old order was: edit bones -> pose base/ channels -> bone groups (this is because bone groups were created in expand_pose())
@PratikPB2123 this is still present in 4.1 beta
Hi, don't think so. If you see change in "bones" order then this is expected. Bone collection are at same position since my fix
Why is that expected? Its very confusing seeing items jump in Outliner when you switch mode.
Because two different types of bones are displayed in outliner (edit-bone and pose-bone)
Edit-bones are drawn under
Armature
and Pose-bones are drawn belowPose
tree-element.This is same since many versions btw.
Understandable. But this doesn't seem something that concerns users tbh, thanks.