Geometry Nodes: Subdivide Surface Node Performance Discrepancy Due to 'Use Limit Surface' Option #112912
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Reference: blender/blender#112912
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2080/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 536.99
Blender Version
Broken: version: 4.0.0 Alpha, branch: main, commit date: 2023-09-25 21:53, hash:
2aa393e72771
Worked: (newest version of Blender that worked as expected)
Short description of error
When using the subdivide surface node in geometry nodes (especially dealing with large amount of points), it slows down the whole peformance a lot compared to the Subdivision Modifier.
Around 3~5x slower from my personal observation.
Exact steps for others to reproduce the error
I made a demo file:
A mesh with 54121 points, subd level 2.
Enable one mesh and disable the other, then watch the play back fps
GN subd: ~0.6 fps / Subd modifier: ~2.7 fps
It is possible that the difference is caused by the viewport GPU subdivision, which isn't implemented in GN at the moment. Otherwise in my test it's not prominent enough.
Edit:
From your test file both mesh gives me around 0.3~0.5 fps.
I can confirm this, not sure if this is a bug, but will confirm the issue and let module decide,
Subdivide surface node in geometry nodes is significantly slower than the Subdivision Modifierto Geometry Nodes: Subdivide surface node in geometry nodes is 8 time slower than Modifier without GPUThis caused by the fact what
use_limit_surface
(is_adaptive == false
) for geometry node version is always setted to false.Is changing type to Know Issue really appropriate here? Reports labeled as Known Issue usually mean "It's a bug but we won't do anything about it in near future"
If the problem is one internal flag being hardcoded, then I don't think it's appropriate to categorize it as Known Issue. Known issues should be things that are hard to solve, or are waiting for some larger refactor of the code, and flipping one flag or exposing it to UI aren't anywhere near difficult solution. It's not really acceptable to have Subdivision in GN 8x slower than it could be.
The result of the node operation is different. The fix would be a new socket. And I'm not sure what the status of this is. But this particular report is not a bug or a problem. It's just how it works. For the result to be identical to the modifier, you need to disable this option.
Probably this can be
Good First Issues
andDesign
to added this socket input, but not sure in this idea.@mod_moder Good job locating the issue. I think
Good First Issues
would be fine, I'll notify in the chatGeometry Nodes: Subdivide surface node in geometry nodes is 8 time slower than Modifier without GPUto Geometry Nodes: Subdivide Surface Node Performance Discrepancy Due to 'Use Limit Surface' Option