Blender needs snaps and better move tools #113185

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opened 2023-10-03 05:40:26 +02:00 by Roland-Mont · 1 comment

Hi,
Coming from a cad background I can't believe how overly complex you make moving objects and aligning them which sometimes is impossible. It's really overly verbose and complex. I guess the problem is all the pivot information which seems mostly useless and a hinderance to moving objects the way it's used in blender.

Why not make it simple? In Rhino you invoke the move command you select your from move point which could be a snap to vertex or face etc. then you snap to another object. In blender you have to go through hoops just to get to the first location snap point by aligning the 3d cursor there first then moving and if you have more than one object selected it moves from the pivot of all those objects instead of where the 3d cursor is located and then won't snap to a vertex but snaps to the vertex with an offset off the pivot point of all those objects. argh what needless complexity that destroys your great program. I see in some videos people placing nulls and then snapping the 3dcursor to that then moving with verbose commands argh what a waste of time.

Come on this doesn't need to be that complex, just create a good move command I really find that blender with all its greatness is in the primitive 1980s when it comes to moving and aligning things in 3d space, it's like truespace from the nintendo era.

All those commands are so useless just get good snaps working and quit making your pivot points take precedence and it could be so easy. Use Rhino and you will see the ease and precision you should work for in terms of alignment of objects. Also the fact that you can't zoom or pan or rotate in an operation took me by surprise that's really primitive also a throw back to some archaic past computer programming.

I'm available for advice and can show you how this should work sadly I'm not a programmer but can advise.
Love your program that's why I'm taking the time to tell you this. If you could get the interface of Rhino for moving and adjusting you would propel your software and not waste a users precious time.
RM

Hi, Coming from a cad background I can't believe how overly complex you make moving objects and aligning them which sometimes is impossible. It's really overly verbose and complex. I guess the problem is all the pivot information which seems mostly useless and a hinderance to moving objects the way it's used in blender. Why not make it simple? In Rhino you invoke the move command you select your from move point which could be a snap to vertex or face etc. then you snap to another object. In blender you have to go through hoops just to get to the first location snap point by aligning the 3d cursor there first then moving and if you have more than one object selected it moves from the pivot of all those objects instead of where the 3d cursor is located and then won't snap to a vertex but snaps to the vertex with an offset off the pivot point of all those objects. argh what needless complexity that destroys your great program. I see in some videos people placing nulls and then snapping the 3dcursor to that then moving with verbose commands argh what a waste of time. Come on this doesn't need to be that complex, just create a good move command I really find that blender with all its greatness is in the primitive 1980s when it comes to moving and aligning things in 3d space, it's like truespace from the nintendo era. All those commands are so useless just get good snaps working and quit making your pivot points take precedence and it could be so easy. Use Rhino and you will see the ease and precision you should work for in terms of alignment of objects. Also the fact that you can't zoom or pan or rotate in an operation took me by surprise that's really primitive also a throw back to some archaic past computer programming. I'm available for advice and can show you how this should work sadly I'm not a programmer but can advise. Love your program that's why I'm taking the time to tell you this. If you could get the interface of Rhino for moving and adjusting you would propel your software and not waste a users precious time. RM
Roland-Mont added the
Type
Design
label 2023-10-03 05:40:26 +02:00

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests

For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug

Thanks for the report, but please use other channels for user feedback and feature requests: https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests For more information on why this isn't considered a bug, visit: https://wiki.blender.org/wiki/Reference/Not_a_bug
Blender Bot added the
Status
Archived
label 2023-10-03 06:06:54 +02:00
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Reference: blender/blender#113185
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