voronoi texture not showing in EEVEE in blender 4.0 #113235
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Reference: blender/blender#113235
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System Information
Operating system: Windows 10
Graphics card: Intel® HD Graphics 4400
Blender Version
Broken: (blender-4.0.0-beta+v40.779239f5e180)
Worked: (3.60 LTS)
Short description of error
Hi, thanks for the report. Not sure if it's related to "removed ssbo support" or shader drawing code.
Does it work if blender is launched from command line with
--debug-gpu-force-workarounds
argument?Is any opengl warning/error printed in console?
Tis the error from the console
and i get the same error with --debug-gpu-force-workarounds as well
@Jeroen-Bakker , can you check?
Might indicate a missing
vec3(...)
somewhere. Will need to review the latest changes that the node has.144ad4d20b
might have introduced this regression?@fclem what was it with function overloading with legacy intel drivers? IIRC shouldn't we add a parameter type to the function name as well.
@Devansh-Soni I am not able to reproduce it on my system, but have a hunch what is wrong. Would you be able to do some back and forth to see if we can fix the issue.
I will be providing some blender builds (one at a time) you download and test. If not working just provide the console output.
The first set of builds will be available soon at https://builder.blender.org/download/patch/PR113756/
@Devansh-Soni there is a new build ready. Can you check?
Here you go
I clicked the wrong button
@Jeroen-Bakker i clicked the wrong button by mistake which changed some tags
Seems like we are back where we started. Might indicate a different issue than I expected.
Jeroen Bakker referenced this issue2023-10-17 14:27:26 +02:00
I increased the logging in https://builder.blender.org/download/patch/PR113834/ if available can you test and paste the console log here? Perhaps it gives us some clues.
This is what I got
Ok, it seems that the messages points to
FRACTAL_VORONOI_X_FX(float/vec2/vec3/vec4)
insidegpu_shader_material_fractal_voronoi.glsl
. So was correct about the location.Next try I want to do is to unroll one macro and see if it points to a specific line inside the macro. Will try to have a build ready tomorrow.
I unrolled the
float
macro and started a new build. In an hour the new build would be available at https://builder.blender.org/download/patch/PR113834/Hopefully it will point out to the actual line in the glsl that fails
Is this any different?
oh right btw to check for voronoi I'm just plugging the voronoi distance into the roughness of principled bsdf, thou it gives the same error if I put it in bump->normal or color
Yes thanks.
It seems that manually unrolling hides the actual error. Need to think if we should remove the macro... It has some maintainability side effects to consider. I will check with other developers and come back to you.
I just started a new build at https://builder.blender.org/download/patch/PR113834/ where the parameters for the macro is removed. Lets see if that makes a difference. Should be finished in half an hour orso
This it?
what's a macro?
That's to bad to see. Think the only solution is to remove the macros...
I unrolled all failing macros. https://builder.blender.org/download/patch/PR113834/ Please check if this one works. Build will be available in an hour orso.
Ps I was reviewing your bug report info and I don't see a
system-info.txt
can you start blender and navigate to Help -> Save System Info and upload this to this report. I want to be sure that there isn't a driver update that fixes this issue for you.Right voronoi did work this time
I tried to lookup your driver. and it seems that it is known to be a bad supported driver "20.19.15.4531"
Have you tried to use an up to date driver from the intel website instead?
I cant update my drivers from intel as I have a dell system and it blocks any driver that is not from dell's website and because of dell's incompetent trojan horse of a software, I just cant do anything driver related.
Edit - It seems like dell has just not updated the driver and so im just stuck with a older version of driver