Regression: EEVEE: Crash on extract UV from evaluated mesh with open UV Editor and selection #113358
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Reference: blender/blender#113358
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System Information
Operating system: Windows 10 Pro
Graphics card: NVIDIA GeForce RTX 3060 Ti
Blender Version
Broken: version: 3.5.0 Alpha, branch: master, commit date: 2023-01-13 23:22, hash:
rB3a3d9488a163
Worked: version: 3.5.0 Alpha, branch: master, commit date: 2023-01-08 22:09, hash:
rBe7a554e551e4
Short description of error
Some details that make this file non-standard:
UVMap
Attribute through an Attribute NodeMesh
data block does have a UV layer, but not one calledUVMap
What this setup is supposed to achieve is a basic cube unwrap for base materials though
UVMap
as written by the Geo Nodes, with the other UV layer serving as a layout for baked lighting data.From the outside, it looks like the specific references to an UV layer that is only part of the evaluated mesh is what causes the issue. Since the crash only occurs for the specific UV Editor window in the
UV Editing
workspace, some of the settings there might also play a role. The crash report UVCrash.crash.txt is attached.Exact steps for others to reproduce the error
a. Add
Store Named Attribute
.b. Store attribute on geometry from
Group Input
and put it toGroup Output
.c. Settings:
2D Vector
.Face Corner
.UVMap_2
.a. Add
Attribute
input node.UVMap_2
.b. Put it to
Material Output
node asSurfacea
.UV Editor
in window.Material
/Render
.Steps to Crash in attached file
broken obj
and go into edit mode.EXCEPTION_ACCESS_VIOLATION
.Workarounds
Any one of these will prevent a crash:
viewport displayedit mode display of the Geometry Nodes attached tobroken obj
.UVMap
layer tobroken obj
.UVMap
in the Shader Editor.UV Editing
Workspace or selecting when no UV Editor is active.After more testing, i would add that you only need to deactivate edit mode display for the Geometry Nodes attached to
broken obj
. There seems to be an underlying issue with showing evaluated meshes in edit mode.I have reported a different setup leading to a similar crash in issues/113377 - separate reports since that setup does not involve the UVs at all.
UV Editor crashes Blender when Geometry Nodes write UV layers not present in the mesh datato Render: Fall on extract UV from evaluated mesh with open UV Editor and selectionRender: Fall on extract UV from evaluated mesh with open UV Editor and selectionto Regression: Render: Fall on extract UV from evaluated mesh with open UV Editor and selectionPotentially caused by:
6c774feba2
@Baardaap /
Regression: Render: Fall on extract UV from evaluated mesh with open UV Editor and selectionto Regression: EEVEE: Fall on extract UV from evaluated mesh with open UV Editor and selectionEevee only.
This is a duplicate of #112697
Regression: EEVEE: Fall on extract UV from evaluated mesh with open UV Editor and selectionto Regression: EEVEE: Crash on extract UV from evaluated mesh with open UV Editor and selectionImho it's not really a regression, since before :
6c774feba2
GN couldn't create 'real' uv maps. Masking this issue.