GPU Subdivision: Instant crash when entering edit mode in one particular object #113403

Closed
opened 2023-10-07 23:43:21 +02:00 by Riccardo-Seveso · 6 comments

System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.40

Blender Version
Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash: e53e55951e7a
Worked: (newest version of Blender that worked as expected)

Short description of error
Program instantly crashes upon entering edit mode in one particular object when subsurf modifier is present in the stack.

Exact steps for others to reproduce the error
Select Outliner > "Final meshes" > "Aero kit" > "Rear Diffuser ribs - Final";
Enter into edit mode; Program crashes instantly.
If subsurf modifier is removed or hidden, the program works as intended; As soon as a subsurf modifier is added or enabled when in edit mode, the program crashes.
If subsurf is applied, the program works as intended.
[Based on the default startup or an attached .blend file (as simple as possible)]

**System Information** Operating system: Windows-10-10.0.22621-SP0 64 Bits Graphics card: NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 536.40 **Blender Version** Broken: version: 3.6.2, branch: blender-v3.6-release, commit date: 2023-08-16 16:43, hash: `e53e55951e7a` Worked: (newest version of Blender that worked as expected) **Short description of error** Program instantly crashes upon entering edit mode in one particular object when subsurf modifier is present in the stack. **Exact steps for others to reproduce the error** Select Outliner > "Final meshes" > "Aero kit" > "Rear Diffuser ribs - Final"; Enter into edit mode; Program crashes instantly. If subsurf modifier is removed or hidden, the program works as intended; As soon as a subsurf modifier is added or enabled when in edit mode, the program crashes. If subsurf is applied, the program works as intended. [Based on the default startup or an attached .blend file (as simple as possible)]
Riccardo-Seveso added the
Status
Needs Triage
Priority
Normal
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Report
labels 2023-10-07 23:43:21 +02:00
Contributor

related to #113377 maybe ?

related to #113377 maybe ?

Perhaps, it does seem to have something to do with it. I'll try and play around more to understand what's wrong, but this one has got me quite stumped.

Perhaps, it does seem to have something to do with it. I'll try and play around more to understand what's wrong, but this one has got me quite stumped.
Member

I haven't been able to select anything before it reaches this asset:

BLI_assert failed: source/blender/blenkernel/intern/data_transfer.cc:371, data_transfer_dtdata_type_preprocess(), at 'CustomData_get_layer(&me_src->loop_data, CD_NORMAL) != nullptr
I haven't been able to select anything before it reaches this asset: ``` BLI_assert failed: source/blender/blenkernel/intern/data_transfer.cc:371, data_transfer_dtdata_type_preprocess(), at 'CustomData_get_layer(&me_src->loop_data, CD_NORMAL) != nullptr ```
Member

The assert means there is already a cached face corner normal layer in the mesh. To me the assert doesn't seem that helpful. The need for it is replaced with #108014

The assert means there is already a cached face corner normal layer in the mesh. To me the assert doesn't seem that helpful. The need for it is replaced with #108014
Member

Can confirm the crash when GPU Subdivision is enabled.

Can confirm the crash when `GPU Subdivision` is enabled.
Pratik Borhade added
Module
Modeling
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Confirmed
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EEVEE & Viewport
and removed
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Needs Triage
labels 2023-10-09 07:37:06 +02:00
Pratik Borhade changed title from Instant crash when entering edit mode in one particular object to GPU Subdivision: Instant crash when entering edit mode in one particular object 2023-10-10 05:26:21 +02:00
Member

Can confirm in earlier versions, but this now seems to be fixed in main and 4.1 beta.

Will close since this is now fixed (of course feel free to comment again if issues persist in fresh builds from https://builder.blender.org/download/daily/ )

Note this is still present in 3.6 LTS, but iirc the fix for this was too involved to be backported.

Can confirm in earlier versions, but this now seems to be fixed in main and 4.1 beta. Will close since this is now fixed (of course feel free to comment again if issues persist in fresh builds from https://builder.blender.org/download/daily/ ) Note this is still present in 3.6 LTS, but iirc the fix for this was too involved to be backported.
Blender Bot added
Status
Archived
and removed
Status
Confirmed
labels 2024-02-13 14:24:39 +01:00
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Reference: blender/blender#113403
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