EEVEE Next: Dark mesh in Material Preview #113628
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Reference: blender/blender#113628
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System Information
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 537.42
Blender Version
Broken: version: 4.1.0 Alpha, branch: win-app-id (modified), commit date: 2023-10-12 17:44, hash:
49580e291a91
Worked: (newest version of Blender that worked as expected)
Short description of error
Dark mesh with EEVEE NEXT in
Material Preview
Exact steps for others to reproduce the error
From the default file select
EEVEE NEXT
as render engine and selectMaterial Preview
Dark mesh with EEVE NEXT in Viewport Shadingto Dark mesh with EEVEE NEXT in Viewport ShadingCan't reproduce on Linux with RTX3060
Dark mesh with EEVEE NEXT in Viewport Shadingto Dark mesh with EEVEE NEXT in Material PreviewI wanted to say
Material Preview
, I was distracted while creating the issueSeems to be working on linux with nvidia k5100M.
Do you have hybrid graphics? Could you give us your system info?
Help > Save System Info
.The CPU has integrated graphics, but it is not listed as an active device in my device manager
can confirm, I regain the material, when changing the world lighting to scene and back.
Linux-5.4.0-155-generic-x86_64-with-glibc2.31 64 Bits, X11 UI
NVIDIA GeForce 940M/PCIe/SSE2 NVIDIA Corporation 4.6.0 NVIDIA 535.86.05
Doing that makes it look very noisy to me
I can confirm on Windows + NVIDIA
Dark mesh with EEVEE NEXT in Material Previewto EEVEE Next: Dark mesh in Material PreviewUsing
7b7cef7998aa
i notice the mesh is no longer black, same for you @PratikPB2123?But still is there some noise in
Material Preview
Yes, seems to be fixed partially. Now the noise is appearing.
cc @Jeroen-Bakker
Noice isn't related to this issue. It is an artifact of the ray tracing and denoising. Adding more samples fixes that.